Family | Business | Members | Holdings |
---|---|---|---|
Belt | Belt owns horses for sale and exchange. | ||
Bormul | Bormul is related to the Bormul nobility in Amn and has interests in southern silver mines and vineyards. | ||
Caldwell | Caldwell owns most of the city's art museums. | Wyllyck Caldwell | Now, in addition to business from their orchards, the Caldwells import raw timber and supply cut lumber to most ofthe area's carpenters, coopers, wheelwrights, shipbuilders, and builders, as well as the priests of Gond. Additionally, the Caldwells are expanding into general river shipping and have purchased two caravels, Sweetseed and Abelea, the latter |
Dlusker | Dlusker is nearly broke but maintains a textile mill in the Lower City and a few slaughterhouses in the Outer City. | Norold Dlusker | sheep folds beyond the city, a Lower City textile mill, and a handful of Outer City slaughterhouses. |
Durinbold | Durinbold is related to Waterdeep nobility and owns large sheep herds. | ||
Eltan | Eltan has an ancestral link to the grand duke who formed the Flaming Fist, but sold its interests in the mercenary company to pay debts. | ||
Eomane | Eomane owns the most elite perfumery in Baldur's Gate as well as fish- and whale-oil processors that make lamp oil. | Nysene Eomane | |
Gist | Gist controls much of the city's dye production. | ||
Guthmere | Guthmere owns butchery and tannery facilities. | ||
Hhune | Hhune has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities. | Lutecia Hhune, Satiir Thione-Hhune | |
Hlath | Hlath owns several cafes in the city and is awash in gambling debts. | ||
Hullhollyn | Hullhollyn owns a merchant fleet and has a trade truce with the Irlentree family. | ||
Irlentree | Irlentree owns a merchant fleet, has a trade truce with the Hullhollyn family, and has membership in the Merchants' League. | ||
Jannath | Jannath owns tin and copper mines. | ||
Jhasso | Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization. | Klim Jhasso, 3 other heirs | Seven Suns Trading Coster |
Linnacker | Linnacker collects income from gem mines in Tethyr. | ||
Miyar | Miyar supplies and repairs wagons and caravans, and has membership in the Merchants' League. | ||
Nurthammas | Nurthammas invests in businesses involved in supplying ships for long voyages. | Esgurl Nurthammas | |
Oathoon | Oathoon imports wine and spirits. | ||
Oberon | Oberon owns most of the port's dry docks. | ||
Provoss | Provoss is nearly destitute after losses to its cattle herds. | ||
Ravenshade | Ravenshade trades in inks, dyes, gems, and jewelry. | ||
Redlocks | Redlocks has secretly financed piracy and smuggling for a long time. | ||
Rillyn | Rillyn runs a sword-wielkding school, creating new generations of soldiers, mercenaries, and legbreakers. | Ariax Rillyn, Yvandre Rillyn | |
Sashenstar | Sashenstar owns shipping, mining, and textile operations, and has membership in the Merchants' League. | ||
Shattershield | Shattershield, a family of shield dwarves, is the only nonhuman family among the patriars and was instrumental in building the city's original walls. | ||
Tillerturn | Tillerturn owns and leases out many buildings in the city. | ||
Vammas | Vammas controls the majority of trade from Chult. | ||
Vannath | Vannath fled the city of Neverwinter after the eruption of Mount Hotenow and married into the patriars to elevate their status. | ||
Vanthampur | Vanthampur specializes in civic engineering under the purview of family matriarch Duke Thalamra Vanthampur. | ||
Whitburn | Whitburn owns the slate quarry east of the city. | ||
Portyr | Dillard Portyr, Liara Portyr | ||
Silvershield | Evelyn Silvershield, Skie II Silvershield, Alana Silvershield, Entar III Silvershield | Silvershield estate | |
Stelmane |
Name | Type | Description | Leader | District |
---|---|---|---|---|
Revelers' Union | Crew | the city-spanning crew of night-workers who sell drugs, companionship, and other recreations, is one of the most powerful in the city, thanks to the information it gathers from its clients. | ||
Rivington Rats | Crew | |||
Ganthall's Gallants | Crew | |||
Bloody Hands | Crew | |||
Honorable Order of Moneylenders | Crew | Council's Eminent Fellowship of Financiers | ||
Butchers' Block | Crew | |||
Forgeworkers' Lodge | Crew | |||
Scribes and Sages | Crew | |||
Wisewoman Weavers | Crew | |||
Apothecary Alliance | Guild | |||
Brethren of Barbers | Guild | |||
Porters' Union | Crew | |||
Stonemasons' Guild | Crew | |||
Right Pashas of Little Calimshan | Crew | |||
Crossed of Wyrm's Crossing | Crew | |||
Gravemakers | Crew | |||
Bloomridge Dandies | Crew | |||
Gateguides | Crew | |||
Sewerkeepers | Crew | Specialized thieving crew that uses the keep's position to pass unseen through the city's network of sewer pipes and cisterns. From this warren of tunnels, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean monster-hunters and paid guides through the city's guts. The Sewerkeepers' leader, Genamine Kopali neutral evil female human assassin, also acts as the Guild kingpin for the Seatower neighborhood. | ||
Bannerless Legion | Crew | mercenaries and security consultants | ||
Silver Stake | Crew | The Silver Stake is a lycanthrope-hunting organization based in a compound on the outskirts of Baldur's Gate. | ||
The Crossed | Crew | |||
Harborhands | Crew | the most powerful crew in the city thanks to the dockworkers' ability to shut off the city's economic lifeblood with a strike. | ||
Balduran's Honorable Company of Brewmasters | Guild | vintners and brewers | ||
Balduran's Honorable Company of Publicans | Guild | innkeepers and tavernkeepers | ||
Balduran's Honorable Company of Builders | Guild | bricklayers, plasterers, joiners, and roofers | ||
Balduran's Honorable Company of Leatherworkers | Guild | tanners, saddlers, and curriers | ||
Balduran's Honorable Company of Artisans | Guild | painters, sculptors, poets, jewelers, and mosaicists | ||
Balduran's Honorable Company of Vesselmakers | Guild | potters and coopers | ||
Balduran's Honorable Company of Harborhands | Guild | porters, sailors, harborhands, and couriers | ||
Balduran's Honorable Company of Provenderers | Guild | salters, bakers, and millers | ||
Balduran's Honorable Company of Outfitters | Guild | ropemakers, sailmakers, wagoners, and wheelwrights | ||
Balduran's Honorable Company of Loremasters | Guild | mathematicians, philosophers, astrologers, astronomers, and seers | ||
Balduran's Honorable Company of Woodworkers | Guild | shipwrights, carpenters, wain wrights, and woodcarvers | ||
Balduran's Honorable Company of Tinkers | Guild | tinkers, toolmakers, locksmiths, braziers, glassblowers, and smelters | ||
Council's Eminent Fellowship of Seafarers | Guild | ship captains, pilots, naviga tors, and cartographers | ||
Council's Eminent Fellowship of Traders | Guild | caravaneers and guides | ||
Council's Eminent Fellowship of Financiers | Guild | bankers, moneychangers, and minters | ||
Council's Eminent Fellowship of Healers | Guild | alchemists, surgeons, apothecaries, bota nists, and herbalists | ||
Council's Eminent Fellowship of Furriers | Guild | furriers and skinners | ||
Council's Eminent Fellowship of Sages | Guild | sages and wizards | ||
Iron Throne | Trading Coaster | The Iron Throne has always focused on control of weapons, armor, and trade in iron. After the trouble in Baldu's Gate many decades ago, a crisis in its leadership led to its decline for a time. But it now secretly maintains a controlling interest in arms and armor made for the Watch and the Flaming Fist. Merchant?s League: The Merchant?s League was once fully backed by the Council of Four, but its growing control over trade in the city and its failure to effectively counteract the Iron Throne caused the dukes to ban the organization. Although officially dissolved, the Merchant?s League con tinues to do business through its member families, which control the Seafarers, Traders, and Woodworkers guilds. Knights of the Shield: The Knights of the Shield is a vast secret society to which nobles, traders, and shopkeepers belong. Members pass information that seems like it might be economically useful to other members and up the chain of command so all can profit. Its members have kept a low profile throughout the group?s existence, and they intend to keep things that way. | ||
Parliament's Distinguished Union of Clerks | Guild | barristers, accountants, scribes | ||
Parliament's Distinguished Union of Handlers | Guild | architects, engineers, stonema sons, glaziers, and plumbers | ||
Parliament's Distinguished Union of Clothiers | Guild | tailors, milliners, weavers, dyers, and perfumers | ||
Parliament's Distinguished Union of Master Builders | Guild | architects, engineers, stonema sons, glaziers, and plumbers | ||
Parliament's Distinguished Union of Shoemakers | Guild | cobblers and cordwainers | ||
Parliament's Distinguished Union of Metalworkers | Guild | blacksmiths, goldsmiths, silver smiths, armorers, and weaponsmiths | ||
Church of Gond | Church | 25 priests | ||
Church of Umberlee | Church | 10 priests, 16 followers | ||
Church of Tymora | Church | 24 priests, 69 followers |
Name | Ward | Gang | Kingpin | People | Description |
---|---|---|---|---|---|
Blackgate | LOWER CITY | Shar's Serpents | shield dwarfs | The region served as a waiting area for merchants and caravaneers moving their goods along the Trade Way. Traders were forced to stable their pack animals in Blackgate, while their products were transferred to another conveyance while moving through the city. Blackgate's alleys were seemingly packed with people, many of whom worked as laborers, shop assistants, or as dockhands in Gray Harbor. There was a large shield dwarf population, who mainly earned their living as blacksmiths or farriers. | |
Bloomridge | LOWER CITY | Bloomridge Dandies | Goblin Behnie | ||
Brampton | LOWER CITY | Diamond Urchin | |||
Citadel Streets | UPPER CITY | ||||
Eastway | LOWER CITY | ||||
Heapside | LOWER CITY | ||||
Little Calimshan | OUTER CITY | Right Pashas | Rilsa Rael | ||
Manorborn | UPPER CITY | The Whiskey Lady | |||
Norchapel | OUTER CITY | ||||
Rivington | OUTER CITY | Rivington Rats | |||
Seatower | LOWER CITY | Genamine Kopali | |||
Sow's Foot | OUTER CITY | expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin | Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange animals, banding together against a city that views them as outsiders. | ||
The Steeps | LOWER CITY | Rakath Glitterbeard | |||
Stonyeyes | OUTER CITY | Bloody Hands | The neighborhood was home to a large community of half-orcs, many of whom worked as porters. They helped in transporting goods to and from caravans coming to Baldur's Gate, as their pack animals were not allowed within the city wall | ||
Temples District | UPPER CITY | ||||
Tumbledown | OUTER CITY | Gravemakers | |||
Twin Songs | OUTER CITY | The Faithless | Straightstick | ||
Whitkeep | OUTER CITY | Ganthall's Gallants | gnomes | ||
The Wide | UPPER CITY | Fetcher | |||
Wyrm's Crossing | OUTER CITY | the Crossed | strongheart halflings | ||
Riverveins |
Name | Type | Description | Hook | Ward | Owner | Neighbourhood | People |
---|---|---|---|---|---|---|---|
Bormul House | Patriar's manor | Related to the Bormul nobility in Amn and has interests in southern silver mines and vineyards. | Cloaked person murdering in the lower city wears their emblem,Upper City,Bormul | Manorborn | |||
Distant Shores | Shop | Shop, Exotic goods, Chult ties | Suffered vandalism and the owners have received threatening letters after refusing to be bought out,Upper City,Tendai and Khennen Shore | The Wide | |||
Eomane House | Patriar's manor | Patriar, Invite Parties, Debauchery | Torture Lower City guests invited to their parties, Bane Worship | Upper City | Nysene Eomane | Manorborn | |
Hall of Wonders | Temple | Quasi-religious museum for the magnificent inventions wrought in Gond's name | Persistent rumors hold that a hidden treasure vault, guarded by clockwork monsters, lies beneath the Hall of Wonders | Upper City | Church of Gond | Temples | |
Harbreeze Bakery | Taven | Bakery, gossip, information | Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery | Upper City | Ellyn Harbreeze | The Wide | |
Helm and Cloak | Inn | Inn, unpretentious | HQ for do gooders Knights of the Unicorn,Upper City,Vedren and Halesta | Temples | |||
High Hall,City building | Parliament of Peers, Council of Four, Criminal trials | Upper City | City | Temples | |||
High House of Wonders | Temple | Gond temple, workshop, experiements, healing | Gond's priests offer healing and other magical services to anyone willing to pay | Upper City | Church of Gond | Temples | |
Hhune House | Patriar's manor | Has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities. | Looking for an Heir, Shield of the Hidden Lord recently disappeared from their basement | Upper City | Hhune,Manorborn | ||
Lady's Hall | Temple | Tymora temple | Accept offerings for help/intervening in townspeople's affairs | Upper City | Church of Tymora,Manorborn | ||
Ramazith's Tower | Wizard's tower | Wizard tower | Owner is but a novice, many of the upper stories of the tower have remained locked and could hold valuables | Upper City | Lorroakan | The Wide | |
Rillyn House | Patriar's manor | Patriar, honorable, sword wielding school/training | Some of those who failed to make the cut, embittered by their perceived humiliation, nurse grudges against Yvandre and her house. | Upper City | Yvandre Rillyn | Manorborn | |
Three Old Kegs | Tavern | Inn, Flaming Fist, relatively safe | Three Old Toads frequently fall victim to grifters | Upper City | Alstan, Brunkhum, Klabrot Wintersides | The Wide | |
The Undercellar | Tavern | Maze of tunnels underneath The Wide | speakeasy, brothel, inn. In addition to harboring illicit businesses, the Undercellar is rumored to run throughout much of the Upper City | Upper City | Heltur "ribbons" Ribbond | The Wide | |
Unrolling Scroll | Temple | Temple of Oghma | ceremonies, oaths The building was constructed out of white marble and featured a striking red roof with gold leaf trim. Beneath the roof was a reflecting pool set into a rather deep basin. The roof itself was constructed with remarkable acoustics, ensuring that any words spoken around the reflecting pool resounded for all to hear.","Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma's will as they do, behold a vision to inspire their next creation. | Upper City | Church of Oghma | The Wide | |
Vanthampur Villa | Patriar's manor | Patriar, Duke of Baldur's Gate | specializes in civic engineering - Main plot villian | Upper City | Thalamra Vanthampur | Temples | |
Watch Citadel | Fortress | Guards to upper city, jail, prisoners, patrols | As most live in the Upper City, members of the Watch are familiar with the city's patriars and possess a well-developed ability to spot pretenders. | Upper City | Watch | Citadel Streets | |
Watchful Shield | Temple | Temple of Helm | chapel of the watch, flaming fist,Helm's clerics provide healing to any willing to make a donation in gold or arms. | Upper City | Church of Helm | Manorborn | |
The Wide,Market | Open air market | statue of Minsc and Boo | The bailiff's corruption is legendary in Baldur's Gate, but few merchants see any alternative to greasing his palms, particularly as the profits from a good day's trade vastly outweigh the losses. | Upper City | City | The Wide | |
Black Dragon Gate | City Gate | gate | had a real dragon's head but now stone | Upper City | City | BlackGate | |
Citadel Gate | City Gate | gate | entrance to the Watch fortress, stable | Upper City | City | Citadel Streets | |
Gond Gate | City Gate | patriar gate | smaller, not as accessible to public | Upper City | City | Temples | |
Heap Gate | City Gate | patriar gate | smaller, not as accessible to public | Upper City | City | The Wide | |
Manor Gate | City Gate | patriar gate | smaller, not as accessible to public | Upper City | City | Manorborn | |
Sea Gate | City Gate | patriar gate | smaller, not as accessible to public | Upper City | City | Manorborn | |
Baldur's Gate | City Gate | gate | oldest, unimpressive, heart of city | Lower City | City | The Wide | |
Basilisk Gate | City Gate | gate | statues, to coast way, outer city | Lower City | City | Eastway | |
Cliffgate | City Gate | gate | foggy, tumbledown, graveyard, haunted, mugging | Lower City | City | Brampton | |
Baldur's Mouth | Broadsheet | news service gossip, lantern bearers selling broadsheets/shouting, looking for adventurers | Baldur's Mouth is a prime source of opportunity for adventurers in the city, as Needle is always looking to hire daring "investigative reporters" willing to investigate rumors of strange happenings or procure proof of corruption by the city's elite. | Lower City | Ettvard Needle | Heapside | |
Blade and Stars | Tavern | Comfortable Inn, enchanted wooden sheild sign and sword | Owner is missing, along with the shield and sword. Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it | Lower City | Aurayaun and Lupin | Eastway | |
Blushing Mermaid | Tavern | Inn, very rowdy, maze of hallways/doors/rooms | Those looking to do business with the Gate's underworld find that a handful of silver in the Mermaid can open doors, but the wrong word can find you dumped unconscious in the alley out back. | Lower City | Heapside | ||
Candulhallow's Funeral Arrangements | Business | Pick up the dead using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries | Secret smuggling arrangement with Nine-Fingers Keene to conceal contraband in corpses' funeral wrappings, harvesting and sale of corpses or their parts for the city's cultists and necromancers, and evolution of both art and life?that she's been slowly patching together for months in her basement | Lower City | Leylenna Candulhallow | Eastway | |
Counting House | Bank | Banking, currency exchange, vaults | Rakath Glitterbeard Guild kingpin for the Steeps, Stolen treasures from innumerable heists reside in the Counting House's vaults alongside legitimate deposits, protected by the bank's walls and Rakath's web of political influence and predatory loans. | Lower City | City | The Steeps | |
Eastway Expeditions,Shop | Adventuring gear | shop: mark up on used gear | outfits Chult adventurers with 10 day waiting period, Eastway Expeditions has since gained a lowkey reputation for helping people get out of the city fast, so long as they don't care overly much where they go. | Lower City | Scalm Shilvin | Eastway | |
Elfsong Tavern | Tavern | Inn, popular, disembodied elven voice sings a haunting song randomly | Plot point for main adventure | Lower City | Alan Alyth | Eastway | |
Felogyr's Fireworks | Shop | Fireworks, smokepowder, alchemical items | At the moment, however, Avery is visibly troubled. Recently, someone managed to break into the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix. | Lower City | Avery Sonshal | Heapside | |
Garmult's House of Mastery | School | School, alehouse, martial training, mercenaries | Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder's fee.; Clientele: All who desire to learn the laws and ways of business up and down the Sword Coast, and the untold truths of who dominates various fields of commerce and how things really work. Secret Clientele: Those desiring to invest in shady shipping enterprises by land and sea, such as smuggling and sponsoring piracy. The proprietor, the retired sea captain and active fleet owner Darbrand Garmult, is both a smuggler and an outfitter and fence for pirates. | Lower City | Garmult | Brampton | |
Harborside Hospital | Hospital | Hospital, lower city care, requires payment for good care | Chronically understaffed, especially in those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. | Lower City | Brampton | ||
Hissing Stones | Festhall | Bathouse, neutral meeting place, courtesans | The Reveler's Union the city-spanning crew of night-workers isn't averse to selling secrets teased from the bathhouse's clients, and those looking to purchase such information need only whisper in the right ear here. | Lower City | Merilyn Allaryr | Seatower | |
Insight Park | Park | Public park maintained by druid | When properly entreated by Torimesh, the tree's red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. | Lower City | Torimesh | Brampton | |
Jopalin's | Tavern | teahouse | sophisticated, Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. | Lower City | Jopalin | Eastway | |
Low Lantern | Tavern | Ships alongisde Stormshore Street Dock turned into inn, tavern, festhall | Plot point for main adventure | Lower City | Laraelra Thundreth | Brampton | |
Mandorcai's Mansion | Mansion | Appeared out of nowhere, briefly held parties then shut its doors | Soon thereafter, individuals around the city began to receive invitations to visit, written in silver on black paper folded into pentagons. Mandorcai gained occult knowledge and his magical manor in a bargain with the obese twin chain devils Kyrix and Valisog | Lower City | Mandorcai | Bloombridge | |
Seatower of Balduran | Fortress | Headquarters for Flaming Fist, treasury, armory, prison | Characters who run seriously afoul of the law in Baldur's Gate might wind up in the Seatower. | Lower City | Flaming fist | Seatower | |
Seskergates | Mansion | Mansion, current inhabitant is a wizard for Council of Four, full of passage and hidden rooms, may hold powerful tome | One of the histories Skoond read suggested that the building's original architect had died while smuggling a rare magical tome, leading him to suspect that it still lies hidden in the house's walls. | Lower City | Imbralym Skoond | Bloombridge | |
Sewer Keep | Fortress | Three towers treat sewage with magic shambling mounds and druids, keep tabs on activities in the sewers and report to Mortlock | The Sewerkeepers' leader, also acts as the Guild kingpin for the Seatower neighborhood. . Mortlock Vanthampur (see ""Mortlock Vanthampur"") pays Genamine to keep him apprised of strange activities in the sewers | Lower City | Genamine Kopali | Seatower | |
Shrine of the Suffering | Temple | Temple of Ilmater, help for the poor, healing, tomb | A fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the tomb, leaving a trail of squirming young wherever it passes | Lower City | Hodges | Heapside | |
Smilin' Boar | Tavern, Inn | Inn, tavern, bodies are showing up out of nowhere | For the past six months, bodies have been appearing in the alley just behind the halfling's caf‚. More than a dozen have appeared so far, never with any witnesses as to how they go there. | Lower City | Jentha Allinmauch | Bloomridge | |
Sorcerous Sundries | Shop | magic shop, owner has withered hand, potions of healing, 500gp for buying items at discount | His supposed apprentice Gilligunn, is actually a Guild member. Whenever Blackhand makes a sufficiently large transaction, Gilligunn secretly tracks the customer, leading an appropriately sized group of Guild toughs to ambush them days later. | Lower City | Rivalen Blackhand | Heapside | |
Water Queen's House | Temple | Temple of Umberlee | When the faithful wish to make offerings, they must ring a bell by the door. Two waveservants answer the door, one accepting the offering inside while the other says a short prayer in the doorway.he waveservants leave the treasures at the bottom of the staircase, where they are fetched within the hour by sahuagin. The sahuagin make the long trip from the Sea of Swords to obtain these treasures, and in exchange, they refrain from attacking the city, its harbor, and ships heading out to sea. | Lower City | Allandra Grey | The Steeps | |
Balduran Looks Out to Sea | Landmark | Statue of Balduran appeared overnight, the statue moves slowly and gazes to the west, follow the gaze to uncover magic doorway in the woods | he statue quickly shifts at sun up, always peering west. Following his gaze may lead adventurers to a smaller statue in the woods which stands in a doorway into an unknown plane | Outer City | Tumbledown | ||
Cliffside Cemetary | Graveyard | Cemetary, graveyard, maze of crypts and monuments, Szar Mansion HQ for the Gravemaker crew | Wights hide in their tombs by day, while ghosts and wraiths terrorize unsuspecting mortals. Putting down such threats before they can prey on citizens is the Gravemakers' primary job, and though rightfully proud of their prowess, their leader Leone Wen, is always looking for fresh recruits or contractors to join them in their crusade. | Outer City | Leone Wen | Tumbledown | |
Church Of Last Hope | Temple | Mental hospital, priestess former candlekeep scholar | Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church's patients have been endangered, but Mother Aramina is cautiously looking for more permanent security solutions. | Outer City | Aramina | Twin Songs | |
Danthelon's Dancing Axe | Shop | Shop, adventuring gear, owner loves adventurers | Flying axe guards shop at night is really a stirge with illusion spell thanks to the hairstylist in the attic of the building | Outer City | Entharl Danthelon | Wyrm's Crossing | |
Garynmor Stables and Menagerie,Business | Horse stables, beasts | can move animals from one gate to another for you, exotic mounts, buys animals | His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. | Outer City | Ubis Garynmor | Stoneeyes | |
Garynmor Stables and Menagerie,Business | Horse stables, beasts | can move animals from one gate to another for you, exotic mounts, buys animals | His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. | Outer City | Ubis Garynmor | Black Gate | |
Hamhocks Slaughterhouse | Business | slaughterhouse, knockery, butchers | Seeking to spread fear and chaos, cultists of the Dead Three have infiltrated the slaughterhouse and begun murdering people across the city, leaving the victims in an alley behind the Smilin' Boar in Bloomridge. To further fan the flames, the cult slices the corpses across the wrists and inflicts a heart-piercing wound, giving rise to rumors that the murders are the result of a supernaturally deadly serial killer. | Outer City | Pasque Enrial, Corian Khee, Maemus Exheltarion | Sow's Foot | |
Whitkeep Hostel | Inn | All gnome artist commune, 37 studio apartments, lots of parties, revolutionaries with a new magical invention which may disrupt the status quo in BG | One of the neighborhood's more outspoken critics of the Gate's government, Pernilla ""Prole"" Cabrenock, a chaotic neutral female rock gnome bandit captain, has teamed up with an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they've almost completed a magical invention that will ""finally strip away the bonds of capital and free the people to flourish,"" but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people assume this is merely some strange new critique of the city's patriars, both the Guild and the Flaming Fist would dearly love to infiltrate the revolutionaries' project and make sure it doesn't pose a threat to the status quo. | Outer City | Whitkeep | ||
Wyrm's Rock | Fortress | Fortress in middle of bridge Wyrm's Crossing, checkpoint for flaming fist, 5 cp toll to pass, drawbridge raised after dark, recently found new commander not liked | The commander of Wyrm's Rock, an old brute named Skorpin Crane, died in his sleep recently. Foul play was ruled out, and Grand Duke Ulder Ravengard was in the midst of finding Crane's replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm's Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them. | Outer City | Flaming fist | Wyrm's Crossing | |
The Beloved Ranger | Statue | A statue of a powerful warrior in plate armor stands in the Wide | Far from being the typical grim guardian, this warrior wears an enthusiastic grin and cradles a hamster in his hands. TAccording to legend, the featured figure is Minsc, a dull-witted but brave warrior of Rashemen who saved Lewel?s life from some forgotten danger. The hamster is Boo, a pet that Minsc referred to as a ?giant pygmy space hamster?. The quirky statue is a favorite landmark and meeting spot in the ever changing sea of market stalls, both because it?s easy to spot and because Baldur?s Gate loves its peculiar characters. | Upper City | The Wide | ||
The Faithful Shopkeeper Meets the Honest Trader | Statue | City | |||||
Fury of the Fist | Statue | A statue located near the bridge of the Seatower proper. | Lower City | Seatower | |||
The Queens Favor | Statue | This marble fountain depicted a life-size sailing ship that appeared as if it were sinking beneath waves of the ocean | City | ||||
Seaserpent Tamed by Umberlee | Statue | City | |||||
The Six Wise Machinists | Statue | City | |||||
Szarr Family Crypts | Tombs | ||||||
Harbormaster's Office | Office | City | |||||
Sweetjen's Spices | Shop | a precarious bridge-side shop whose halfling proprietor quietly sells some of the most potent drugs and untraceable poisons in the city. | Outer City | Wyrm's Crossing | |||
Balduran Looks Out to Sea | Landmark | Outer City | Tumbledown | ||||
Rose Portal | Temple | The city's shrine to Lathander, called the Rose Portal, is a sculpture located in the Wide. An arch ofrose-hued stone, it stands on a plinth several steps above the street. By long tradition, no structures are built east of the shrine, so nothing but the city wall and the fog stands between the Rose Portal and the first rays ofthe rising sun. A handful of priests of Lathander once presided over the sun god's shrine, which virtually all travelers and entrepreneurs visited, Many folk exchanged mar riage vows at the arch as well, passing through it to sign if a new beginning in their lives. Since the priests' departure. the Rose Portal has fallen from favor?but Baldurians still believe that climbing the shrine's steps and passing through its arch bring good luck | Church of Latander | ||||
Candlekeep Chandlery | Shop | ||||||
Splurging Sturgeon | Tavern | The Splurging Sturgeon struggled as a threadbare tavern for decades until its most recent owner, Hennut Griot, took its humorous name seriously. Originally from Ormpur, Griot discovered that her traditional fish dishes were too spicy for the local palate, so she hired Baldurian cooks to teach her Sword Coast reci pes. After she mastered those and earned a stellar reputation, she expanded her menu to include dishes of her own for locals to try out. That success led Griot to hire a series of cooks from many lands, and from them she learned to prepare exotic fish fare. Now the Splurging Sturgeon cooksjust about any thing that?s pulled out ofthe river or sea, and in dozens ofways. The Splurging Sturgeon rotates its dishes based on popularity and availability. It also offers specials for the adventurous eater. | Hennut Griot | ||||
Silvershield estate | Patriar's manor | ||||||
Margates | Stables | Margates has a tall, rather ramshackle guarded wooden entry gate, which can be reinforced with slid-into-sockets inner crossbeams and a portcullis if trouble is expected. | Upper City | ||||
Tannaertho's Handyworks | Shop | ||||||
Temple of Kelemvor | Temple | The church was a simple stone building with a number of steeples. Its facade featured the holy symbol of Kelemvor, a skeletal arm holding balanced scales. The temple and its staff safeguarded a number of relics considered holy to the church of Kelemvor. | Lower City | Church of Kelemvor | |||
Purple Wyrm Inn and Tavern | Tavern, Inn | ||||||
Rose Portal | Temple | ||||||
Calim Jewel Emporium | Shop | ||||||
Garden of Whispers | Business | ||||||
Lamp of Learning | School | ||||||
Verdashir Academy | School | ||||||
Oasis Theater | Theatre | Theatre in Little Calimshan, may have acting opportunity for adventurers | While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to roast every potential patron or ally in the city hasn't helped matters. With the Guild ready to step in and assume ownership if he doesn't start repaying his loans, he needs to either turn to outright crime or put on a show more amazing than anything he's done before. He's got an idea, but to pull it off, he'll need an experienced adventuring party willing to play the stars in the world's first live-audience adventure. | Outer City | Jonas Goodnight | Little Calimshan | |
Selebon's equioages | Business | There he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of guards for caravans, but he knows people who are. With him to vouch for the characters, they should have no trouble getting hired on as guards for a northbound caravan, but he can't give them work with a specific merchant. | contact of Order of the Gauntlet | Outer City | Ackyn Selebon | BlackGate | |
Rillyn School | School | a sword-wielding school. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they'll spread her name throughout the region and win acclaim for the school. In the meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their perceived humiliation, nurse grudges against Yvandre and her house. | Upper City | Yvandre Rillyn,Manorborn | |||
Harwin's Garments & Knits | Shop | Lower City |
Name | Description | Location | Organization | Rank | Statblock | Source |
---|---|---|---|---|---|---|
Ulder Ravengard | Grand Duke | Elturel | Flaming Fist | MARSHAL | Ulder Ravengard | |
Belynne Stelmane | Once a vigorous and formidable politician, Duke Belynne Stelmane recently suffered a seizure that left her with a partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke's "seizure" when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer's influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane's aides are aware of her secret struggle, though they cover for her as best they can. | Stelmane mansion | ||||
Dillard Portyr | Duke Dillard Portyr was once a respected businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having outlived his two wives and three sons, and trades correspondence with his niece, Liara Portyr, who commands a Flaming Fist outpost on Chult known as Fort Beluarian. | Portyr mansion | ||||
Thalamra Vanthampur | Duke | Vanthampur Villa | ||||
Nine-Fingers Keene | Nine-Fingers is the unassuming gufidmaster of the only thieves' guild in Baldur's Gate. She climbed its ranks with incredible speed and maintains her position by being coolly ruthless. True to her name, she is missing the littlest I finger on her right hand. Few people know how she lost it, and Nine-Fingers never shares secrets unless it profits her. It's said that Nine-Fingers "never gets angry, but always gets even." ihis saying is only a fragment of the truth. In reality, she is patient, unflappable, and level-headed. Nine-Fingers speaks softly and chooses her words carefully. She doesn't threaten or plead-she doesn't need to. A few words in the right ear can accomplish virtually anything she wants. | Guild | GUILDMASTER | |||
Goblin Behnie | Guild | Kingpin of Bloomridge | ||||
Straightstick | Guild | Kingpin of Twin Songs | ||||
The Whiskey Lady | Guild | Kingpin of Manorborn | ||||
Darus Kelinoth | , a stern, no-nonsense, by-the-book guy who served with distinction in the Flaming Fist before retiring. As the befitting jest about him states, "Only once did he ever make a joke, and that unknowingly." | Harbormaster office | Harbormaster | lawful neutral male human noble | ||
Tendai Shore | Distant Shores | |||||
Khennen Shore | Distant Shores | |||||
Nysene Eomane | Eomane house | EOMANE | ||||
Dolandre Eomane | Eomane house | EOMANE | ||||
Rusorra Eomane | Eomane house | EOMANE | ||||
Trenteller Eomane | Eomane house | EOMANE | ||||
Vedren | owner of Helm and Cloak | Helm and Cloak | KNIGHTS OF UNICORN | neutral good human male knight | ||
Halesta | owner of Helm and Cloak | Helm and Cloak | KNIGHTS OF UNICORN | neutral good human female knight | ||
Andar Beech | meticulous | Hall of Wanders | CHURCH OF GOND | High Artificer | neutral male human priest | |
Lutecia Hhune | Hhune house | HHUNE | ||||
Virmele | lawful evil female human spy | |||||
Kaddrus | Knights of the Shield | |||||
Lorroakan | Ramazith's Tower | neutral human male mage | ||||
Yvandre Rillyn | Rillyn House | a neutral female human veteran | ||||
Heltur "Ribbons" Ribbond | Undercellar | Guild | a neutral evil male human assassin, | |||
Osmurl Havanack | Watch Citadel | High Constable and Master of Walls | lawful neutral male shield dwarf veteran | |||
Jedren Hiller | the Bailiff of the Wide | Wide | neutral evil human male bandit | |||
Ettvard Needle | owner of Baldur's Mouth. Needle carefully ensures that the paper is useful enough to the government that it's never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from aristocratic scandal and evidence of corruption to straight talk about various threats to the city, always with a healthy dose of anti-elite rhetoric. His editorials have a particular soft spot for his friend Rilsa Rael, the Guild kingpin of Little Calimshan. | Baldur's Mouth | a chaotic good male human commoner, | |||
Aurayaun | Blade and Stars | chaotic neutral half-orc bandit | ||||
Lupin | Blade and Stars | chaotic good female human commoner | ||||
Leylenna Candulhallow | Candulhallow's Funeral Arrangements | Candulhallow | matriarch | neutral evil female moon elf mage | ||
Rakath Glitterbeard | Counting House | Guild, | kingpin of The Steeps | lawful evil gold dwarf bandit captain | ||
Scalm Shilvin | the shop's slick, tail-coat-wearing tiefling proprietor | Eastway Expeditions | neutral female tiefling spy | |||
Avery Sonshal | owner of Felogyr's Fireworks | Felogyr's Fireworks | Council's Eminent Fellowship of Healers, | neutral male human mage | ||
Merilyn Allaryr | proprietor of Hissing Stones | Hissing Stones | neutral female moon elf spy | |||
Jopalin | tavernkeeper and drugdealer | Jopalin's | neutral evil male half-elf thug | |||
Jailer Albrecht Little | Flaming Fist | FLAME | lawful neutral male human gladiator, | |||
Jailer Cogrus Stonehammer | Flaming Fist | BLAZE | lawful neutral female shield dwarf knight | |||
Imbralym Skoond | Sesskergates | neutral evil human mage | ||||
Genamine Kopali | Sewerkeepers, Guild | Leader of Sewerkeepers, Kingpin of Seatower Guild | ||||
Mortlock Vanthampur | Vanthampur | Mortlock Vanthampur | ||||
Brother Hodges | Shrine of Suffering | Church of Ilmater | lawful good male strongheart halfling priest | |||
Hansen | child of Brother Hodges | Shrine of Suffering | Church of Ilmater | lawful good strongheart halfling acolyte | ||
Sissa | child of Brother Hodges | Shrine of Suffering | Church of Ilmater | lawful good strongheart halfling acolyte | ||
Jentha Allinamuch | Smilin' Boar | |||||
Rivalen Blackhand | owner of Sorcerous Sundries | Sorcerous Sundries | a neutral male human mage with a withered right hand. | |||
Allandra Grey | Flood Tide | Water Queen's House | Church of Umberlee | , a chaotic evil female human priest, | ||
Leone Wen | is always looking for fresh recruits or contractors to join them in their crusade | Cliffside Cemetery | Gravemakers | Leader | lawful good female human knight | |
Mother Aramina | Aramina is a former Candlekeep scholar who's moved her lifelong study of psychology from the academic to the clinical. How Mother Aramina learns of individuals' distress and under what circumstances she offers free room and board in her facility is something of a mystery, but as of yet, none have discovered any sinister angle to her work. In fact, Mother Aramina has been known to hire empathic intermediaries to help extricate the needful from destructive conditions. | Church of Last Hope | lawful good female human priest. | |||
Entharl Danthelon | claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his shop at night, owner of Danthelon's Dancing Axe | Danthelon's Dancing Axe | neutral good male shield dwarf commoner | |||
Ubis Garynmor | has long had a fascination with exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to expand the scope of his establishment. His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear | Garynmor Stables and Menagerie | chaotic good male human commoner | |||
Rilsa Rael | Guild | Kingpin of Little Calimshan | ||||
Pernilla "Prole" Cabrenock | One of the neighborhood's more outspoken critics of the Gate's government | Whitkeep Hostel | chaotic neutral female rock gnome bandit captain | |||
Ardryn Deagle | oddball inventor and arcanist n | Whitkeep Hostel | chaotic good male rock gnome mage | |||
Gardak Horn | Flaming Fist | BLAZE, Mage Defender of Wyrm's Rock | neutral evil shield dwarf mage | |||
Zodge | Flaming Fist | SERGEANT | ||||
Issio | Flaming Fist | SERGEANT | ||||
Minaqua | Flaming Fist | SERGEANT | ||||
Nelestree | Flaming Fist | SERGEANT | ||||
Oliver | Flaming Fist | SERGEANT | ||||
Soltus | Flaming Fist | SERGEANT | ||||
Thalkara | Flaming Fist | SERGEANT | ||||
Liara Portyr | Until recently, Liara Portyr commanded a Flaming Fist outpost called Fort Beluarian on the distant tropical peninsula of Chult. Her uncle is Duke Dillard Portyr of Baldur's Gate, | Flaming Fist | FLAME | lawfule evil human female Liara Portyr | ||
Alan Alyth | Elfsong Tavern | neutral half-elf commoner | ||||
Skrawldar Fane | a punch-drunk shipwright with no eyebrows | Elfsong Tavern | neutral human commoner | |||
Lala Stout | a scar-faced burglar flipping a coin | Elfsong Tavern | neutral evil lightfoot halfling spy | |||
Oloric Witmirth | an impoverished playwright who scribbles his private thoughts and observations in a small book | Elfsong Tavern | neutral good human commoner | |||
Whaul Nightley | a jovial, strong-jawed rat-catcher with a bellowing laugh | Elfsong Tavern | neutral half-orc thug | |||
Rahima Sajiressa | a gregarious astrologer who loves to gamble | Elfsong Tavern | lawful neutral human acolyte of Savras, god of divination and fate | |||
Willow Brownbug | a snooty apothecary wearing a colorful cape | Elfsong Tavern | neutral good strongheart halfling druid | |||
Falten | barmaid | Elfsong Tavern | human commoners | |||
Yimiur | barmaid | Elfsong Tavern | human commoners | |||
Skoona | bouncer of Elfsong tavern | Elfsong Tavern | female half-ogre | |||
Chenna Fatrabbit | cheery strongheart halfling executive chef | Elfsong Tavern | ||||
Azar Valsheem | testy human sous chef | Elfsong Tavern | ||||
Klav Martilmur | blind human pastry chef | Elfsong Tavern | ||||
Oshalla | Elfsong Tavern | sahuagin priestess | ||||
Tarina (Rhonda Thunderbell) | Elfsong Tavern | chaotic evil human bandit | ||||
Lekard "Dead-Eye" Cadavrus | captain of the Uncivil Serpent | the Uncivil Serpent | neutral evil bandit captain | |||
Murosko Sessprin | former captain of the Uncivil Serpent, dead | |||||
Thurstwell Vanthampur | a frail and hateful forty-two-year-old man Thurstwell is a pale and sullen recluse in his forties. A veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them-Amrik for being their mother's favorite, and Mortlock for being a monstrous dolt. | Vanthampur | Thurstwell Vanthampur | |||
Jabaz | ||||||
Qurmilah | ||||||
Kazzira | Church of Bane | female human fist of Bane, | ||||
Yignath | Church of Bane | male human iron consul. | ||||
Klim Jhasso | Jhasso | male neutral evil human noble | ||||
Flennis | Church of Myrkul | female human master of souls | ||||
Vendetta Kress | neutral female tiefling commoner who speaks Common and Infernal. | |||||
Effinax Zalbor | dead | caravan coordinator employed by the Jhasso patriar family, | ||||
Ultiss | Cult of the Dragon | cultist | ||||
Grimboot | a gruff, cross-eyed leg breaker who collects debts for the local thieves' guild | Low lantern | Guild | lawful evil duergar | ||
Hitoshi Jade | a drunken sailor from a merchant ship called the Golden Gull, owned by the Irlentree patriar family | neutral human commoner) | ||||
Jorunn Nighbury | a shy horse breeder employed by the Belt patriar family but burdened by gambling debt | neutral human commoner | ||||
Skadric Salakar | a lazy Flaming Fist soldier who was suspended for a tenday without pay for dereliction of duty | Flaming Fist | neutral evil human veteran | |||
Prynn Derringwhistle | a spectacles-wearing barnacle scraper who likes to belt out old sea shanties | (lawful neutral strongheart halfling commoner | ||||
Aerith | awkward and inseparable twins who left the Underdark in search of adventure on the surface | chaotic good drow | ||||
Beldan | awkward and inseparable twins who left the Underdark in search of adventure on the surface | chaotic good drow | ||||
Laraelra Thundreth | middle-aged female human mage known as "the Captain" | neutral human female mage | ||||
Amrik Vanthampur | Amrik Vanthampur | |||||
Vhaltus | a sleepy-eyed with red hair in a ponytail | lawful evil human thug | ||||
Kasharra | Cult of Zariel | spined devil | ||||
Reya Mantlemorn | teenager with brown skin, red hair, and a haunting gaze. | lawful good female human turmish veteran | ||||
Fendrick Gray | a decrepit seventy-year-old butler | neutral human commoners | ||||
Sarvinder Peck | a salty fifty-two-year-old groundskeeper and stable master | neutral human commoners | ||||
Gabourey D'Vaelan | a fussy thirty-five-year-old cook | neutral human commoners | ||||
Ambra Fallwater | a plainspoken nineteen-year-old maid | neutral human commoners | ||||
Falaster Fisk | a short, lean, erudite male human in his fifties | neutral human male Calimshan spy | ||||
Sylvira Savikas | tiefling archmage | |||||
Satiir Thione-Hhune. | a fit, aristocratic human woman in her seventies | Knights of the Shield | neutral evil human female noble | |||
Yssra Brackrel | lives above Danthelon's Dancing Axe. Wyrm's Crossing. The young, dark-haired wizard has been known to speak out against the patriars from time to time. Characters interviewing Brackrel notice pigment stains on her hands and face and that she smells of charcoal and essential salts, all signs pointing to alchemy. If the characters demand to search her room, Brackrel refusesmto let them in without a writ. Nothing in her apartment links her to the Guild or anything evil. That said, strange alchemy items do fill her shelves. | neutral female human mage | ||||
Nant Thangol | "one toll collector in particular has grown rich from stealing from Outer City citizens: Nant Thangol. Being stationed at the highly trafficked Basilisk Gate and having a menacing stare earned him the nickname "the Basilisk." | City | MiBG | |||
Nordir Samulkin | "human, has racked up large gambling debts that he is eager to keep hidden from his brothers, who are also in the Flaming Fist. | Flaming Fist | MiBG | |||
Esgurl Nurthammas | "Esgurl Nurthammas is young, nervous, and eager to please. He belongs to one ofthe poorest patriar families and hopes to parlay a good record as master of cobbles into a Parliament of Peers seat." | Nurthammas | Master of Cobbles | MiBG | ||
Horus Kope | MiBG | |||||
Othial Burlfist | a half-elf female, fled an arranged marriage and joined the Flaming Fist for the anonymity it provided her-but another mercenary uncovered her past and is now blackmailing her. | Flaming Fist | MiBG | |||
Fruward the Nail | "nail driven right into his forehead. The three-inch-long spike has a wide, square head, the gleam ofwhich Fruward keeps hidden under a hand kerchiefhe wears beneath his battered hat. Fruward came by his strange injury due to a disagreement with members ofthe Builders Guild. What Fruward was told would be a late-night negotiation over work contracts in the dry dock where he worked turned out to be an ambush. He was held down, hammered in the head, splashed with ale, and then laid on his face among his tools so that his death could be called an accident." | Guild | MiBG | |||
Alraner Alreven | the owner of an artistic glassblowing shop, lost a wife 15 years ago | MiBG | ||||
Darsh Nyach | a prominent merchant ofsailcloth, Parliament of Peers | MiBG | ||||
Omdarsh Nyach | 30 yo son of Darsh Nyach | MiBG | ||||
Blind Darcarvn | MiBG | |||||
Resper Candulhallow | conclude that the family's longtime smuggling arrangement is leading the family toward disaster. They ask the characters to help them sever ties to the Guild, but thex' don't reveal the family's past decade of under-the-table dealings. | Candulhallow's Funeral Arrangements | Candulhallow | MiBG | ||
Taleene Candulhallow | conclude that the family's longtime smuggling arrangement is leading the family toward disaster. They ask the characters to help them sever ties to the Guild, but thex' don't reveal the family's past decade of under-the-table dealings. | Candulhallow's Funeral Arrangements | Candulhallow | MiBG | ||
Lotgeir Shortcloak | "joined the Flaming Fist on a lark and now proclaims for all to hear that he would buy out his contract if only he could afford it." | Flaming Fist | MiBG | |||
Musayed | run the Calim Jewel Emporium for Rae!. | Guild | MiBG | |||
Ibiz | the world-weary proprietor of Oasis in Little Calimshan; | Guild | MiBG | |||
Norold Dlusker | " Lord Norold backed the wrong side when he supported Grand Duke Valarken during the latter's attempt to seize power as the lone ruler of Baldur's Gate in the mid-1400s. The usurper and his lycanthrope allies were driven from the city,[2] and his allies were left to face the disdain of the remaining Baldurian patriar. The following years were not kind to the Dlusker family. After Norold's elder sister died from mummy rot, her husband and a majority of the family's wealth disappeared north to the city of Waterdeep. The Dluskers were left destitute and disgraced and Lord Norold himself had significant debts to pay off" | Dlusker Mansion | Dlusker | MiBG | ||
Horgold Hadru | , a potter who works near the southern end ofWyrm's Crossing, | MiBG | ||||
Wyllyck Caldwell | "CaIdwell is a modest man who recognizes that his alchemical research would not have been possible without his family's legacy, and that his business success is due to Abelea's management sense. He ignores invitations to patriars' galas, because he believes his peers are too concerned with their own pleasure and too removed from the troubles ofthe Lower and Outer cities. In leisure times, he prefers to read in his study or discuss alchemy with colleagues at tables in the Wide." | MiBG | ||||
Tacy Sands | MiBG | |||||
Mareak | Guild | MiBG | ||||
Thurgo Songbuckle | Guild | halfling wererat | MiBG | |||
Ariax Rillyn | Rillyn | MiBG | ||||
Ellyn Harbreeze | a plump, freckled, and friendly redhead, operates Harbreeze Bakery, a business she inherited from her mother. Silvershield | |||||
Stepan Groat | is a Flaming Fist lieutenant who owes a substantial gambling debt to the Guild. | Flaming Fist | MiBG | |||
Brevek Faenor | man in his late forties, officially oversees the shrine. For some time now, he has been lax in his duties, allowing use of the shrine to secular performers and anyone who has news to spread. Oghma is the god of knowledge, inspration, and ideas, and the shrine was built to be a place to share such things. However, the loremaster has had his eye oii the High House of Wonders since he moved to Baldur's Gate. Thwarted in his recent attempt to gain control of Gond's temple, Faenor can now be found studying books in Gond's library or near the Unrolling Scroll glumly listening to Baldurians complain about the shrine's posted speaking schedule. Mean while, Faenor keeps his ear to the ground as he awaits another chance to gain the highest seat in the High House ofWonders. | Church of Oghma | Loremaster Most High | MiBG | ||
Alfrus Manyblades | a fly-ridden, scarred, rasping old dwarfwho sells weapons to anyone | Undercellar | Guild | MiBG | ||
Vug Gorkul | a sophisticated, effete yet monstrously large half-orc herbalist ‘ho purveys potent rnedicaments, exotic liqueurs, and vitiating toxins; | Undercellar | Guild | MiBG | ||
Nasparl Nintanter | a sardonic male half-elfwho wears an eye patch and sells disguises ranging from the simple to the elaborate. | Undercellar | Guild | MiBG | ||
Alstan Winterside | proprietor of Three Old Kegs | Three Old Kegs | neutral good male human commoner | |||
Brunkhur Winterside | proprietor of Three Old Kegs | Three Old Kegs | neutral good male human commoner | |||
Klalbrot Winterside | proprietor of Three Old Kegs | Three Old Kegs | neutral good male human commoner | |||
Reavus Moore | "merchant, father of Lenta Moore, s solidly in the Guild's pocket-and his support would certainly be lost if something tragic happened to his daughter and the Guild was implicated. Nine-Fingers is now leaning toward pulling a few strings to get Lenta reassigned to a less bothersome post or promoted to a position where she can't interfere so directly with Guild interests." | |||||
Lorroakan | a young and short-tempered mage known for having expensive tastes and a perpetual shortage of funds. makes his living by enchanting clothes to repel moisture and mildew, a practical but humble pursuit that suggests his mastery of magic is not extensive. This, in turn, might explain why he has not reopened the tower's upper floors, confining his own activities to the first and a small portion of the second floor. | Ramazith's Tower | neutral male human mage, | |||
Orburt Lewel | The late Orburt Lewel, an eccentric textiles merchant, erected the statue of Beloved Ranger about seventy years ago. | |||||
Osgur Hallorn "The Fetcher" | "The Fetcher is an unflappable, obese, middle-aged man named Osgur Hallorn. This walrus-mustached puppetmaster runs gangs ofstreet urchins as spies and couriers. The latter fetch and deliver items for the Fetcher's high-paying clients. The Fetcher is a man whose big head, hands, and shoulders make his bulging belly not seem so protuberant. He has a large, beaky nose. Half his scalp is covered in messy, dark curls; the other half is naked except for a gnarled, old burn scar. He rarely shows fear or anger, preferring to be jovial; he drawls calmly in the face of danger. The choreographer of urchins spends most hours each day in the Undercellar, where he has a back-corner office. Gangs of waifs and rascals drift about the city doing his bidding, which includes spying on figures both prim and feral and delivering items that range from flowers to rubies. The Fetcher is always armed and protected. His walking stick fires darts from one end when he triggers certain studs. Shadowing their provider, the man who has kept them fed and clothed when no one else would, are a score of acrobatically vicious street youths who carry knives fashioned from glass shards. While the Fetcher is in his office, a dozen or so devoted cats perch on an unlit lamp wheel above his head and pounce on anyone who menaces him." | guild | Kingpin | MiBG | ||
Torimesh | Dumper's Rock. | lawful neutral shield dwarf druid | ||||
Merilyn Allaryr | ||||||
Haxilion Trood | Haxilion Trood is a world-weary, jaded, cynical, sarcastic-to-the-point-of-cruelty, sour-faced, and sourthinking man. He never forgets a face or a detail, and his reputation for rudeness is born from his blunt, hon est-to-the-core observations. The dukes unanimously appointed Trood as purse master. It is the hardest position to earn in Baldur's Gate, because everyone in this merchant city has to trust the purse master with all the gold. The office's record-keeping and bureaucracy are the most exten sive in the city. Purse Master Trood manages tax and toll collection and records; investment of city funds; and distribution of pay to all city offices and officials, including the Watch. The purse master is also respon sible for ensuring that the Flaming Fist takes no more than its proper share ofthe taxes it collects | Purse Master | MiBG | |||
Gilligunn | guild | neutral evil female rock gnome spy | ||||
Hanthan Marbrent | a horse dealer (who also deals in mules and oxen) in the Upper City. Sarcastic, sharp-tongued, respected, and well established, he's known to be adept at horse doctoring and at throwing knivesthanks to a youth that is even wilder than he lets on. He's still a violent, calm-in-crisis, dangerous man, who is able and willing to do dirty work if the Cult desires. Marbrent is burly, has tattoos of galloping horses on his forearms, is balding, and has straw-yellow bushy eyebrows and a tiny chin-tuft of a beard. His eyebrows and very dark blue eyes give him the appearance of continually glaring or staring hard. | Margates | Cult of the Dragon | |||
Anthaela Grimmund | is a young, pudgy, stooped-over woman of nondescript looks (dirty brown hair worn long; hazel eyes) and dress. She is a trusted and longtime worker in Tannaertho's Handyworks, a crammed and dingy but popular shop that sells tools and knives on a narrow, crowded cross street (that is, east-west or parallel to the river, not descending north-south to the Chionthar). She's diligent and polite, knows where in the chaos of the shop a particular type, size, and finish (hue of handle or hilt) of item can be found, and is far more observant than she seems to be in person. Anthaela has a frighteningly superb memory and good hearing, but her eyesight is starting to become close-focused (nearsighted) due to her work. Her weaknesses are chocolate and romantic gallantry. | Cult of the Dragon | ||||
Margda Silveraxe. | ||||||
Rhorg Orlusk | Baker Ten-Sword Alley Brampton | |||||
Mira Tully | Apothecary Trout Run Eastway | |||||
Delzour Llaerskyr | Jeweler Sunrise Avenue | |||||
Hugo Underbough | Rats in Undercellar | |||||
Coll | Rats in Undercellar | |||||
Joren | Rats in Undercellar | |||||
Belken | Rats in Undercellar | |||||
Nizgur | Rats in Undercellar | |||||
Rothryn Toth | Rats in Undercellar | |||||
Delnur Bolraedren | Folk of Baldur's Gate | |||||
Mulgur Wottyns | Folk of Baldur's Gate | |||||
Jalythe Malaekyn Indurwood | Folk of Baldur's Gate | |||||
Odious | Cult of Zariel | barbed devil | ||||
Thoss | Cult of Zariel | barbed devil | ||||
Shaleen Zoraz | sewer maintenance supervisor who was backing an effort to extend the Lower City's sewer system into the underground space occupied by the Dungeon of the Dead Three | neutral female human commoner | ||||
Kaejil Orûnmar | a tax collector who has been giving the Vanthampurs a hard time | neutral evil male human commoner | ||||
Kyrix | Mandorcai's Mansion | chain devil | ||||
Valisog | Mandorcai's Mansion | chain devil | ||||
Garmult | old, agender martial artist | neutral good human gladiator | ||||
Dezri "Guts" Lamouer | Bannerless Legion | LEADER | ||||
Alby | Church of Kelemvor | |||||
Nerys | Church of Kelemvor | |||||
Jentha Allinamuch, | Smilin' Boar | a chaotic good female strongheart halfling commoner | ||||
Marcela Idhra | Candlekeep Chandlery | |||||
Jonas Goodnight | Oasis Theater owner and director | Oasis Theater | chaotic neutral male human spy | |||
Pasque Enrial | Hamhocks Slaughterhouse | black gauntlet of Bane | ||||
Corian Khee, | Hamhocks Slaughterhouse | death's head of Bhaal | ||||
Jaemus Exheltarion | Hamhocks Slaughterhouse | half-elf master of souls. | ||||
Diamond Urchin. | guild | Kingpin of Brampton | ||||
Lenta Moore | Moore commands a troop of thirty shields and three sarmars. She has a reputation as a deadly swordswoman who has killed in the line of duty. Utterly incorruptible, she arrests anyone, regardless ofsocial status, who offers or accepts a bribe within her earshot. Duke Silvershield demoted her from the rank ofsword after her harsh treatment of a young patriar in this regard. All four dukes can dismiss," | Watch | Vigilar | |||
Favil Blanthe (Gold Lahar) | Blanthe is a pudgy man in his sixties who is widely believed to be too fond of dwarven brews. He manages the Flaming Fist's finances and can usually be found at the Counting House or the Blade and Stars. | Flaming Fist | Exchequer | lawful neutral human male master thief | ||
Falar al'Ryshal | Knights of the Shield | lawful evil human veteran | ||||
Zaroud al'Ryshal | Knights of the Shield | lawful evil human veteran | ||||
Nulra Blacksaddle | Knights of the Shield | lawful evil human veteran | ||||
Holk Thinster | Doctor | Cliffgate Hospital. | ||||
Olten Grinn | Gravemakers | |||||
Coran | elf adventurer | Coran's Manor | MiBG | |||
Guinever Caldwell (Dlusker) | She is married to one of Wyllyck Caldwell's Sons in an apparently happy union | MiBG | ||||
Abelea Caldwell | Caldwell | MiBG | ||||
Evelyn Silvershield | widow of Torlin Silvershield | Silvershield | MiBG | |||
Hennut Griot | Splurging Sturgeon | MiBG | ||||
Tallhat | MiBG | |||||
Skie II | daughter of Torlin | Silvershield Estate | Silvershield | MiBG | ||
Alana | daughter of Torlin | Silvershield Estate | Silvershield | MiBG | ||
Entar III. | son of Torlin | Silvershield Estate | Silvershield | MiBG | ||
Gunnar Thrune | a transplant from Gundarlun Island in the cold northern sea, is the loud-voiced and ever-smiling temple patriarch. Boisterous to a fault, Thrune can be found wherever betting is fast and furious, egging on gamblers with shouts and hearty backslapping. In times of crisis in the Gate, Thrune immediately encourages and presides over bets regarding the involved parties, his actions effectively proclaiming the temple's neutrality | The Lady's Hall, | Church of Tymora | MiBG | ||
Emryl Elarrask | laconic, horse-faced, veteran Harper agent , Elarrask trains young Harpers by letting them spy on him and then report what they observed-and at any time, two or as many as six novice Harpers, not known to the cult, will be watching him. | Harpers | ||||
Beltaegur Stauntun | a very rich but lowborn shipping merchant of Baldur's Gate. Stauntun is bedeviled by the whispering ghosts of his dead wife and father, who both constantly criticize his investments and decisions, and give him "firm and fierce" advice, but often disagree heatedly with each other. These ghosts must be destroyed, but replaced by cult-controlled voices of the unseen that Stauntun will believe are his father and wife still haunting him-and will obey, however grudgingly, in making key investments and decisions that will benefit the cult. No cult operatives who have sufficient skills and power can be spared from more important cult activities, so third parties (presumably in Baldur's Gate) must be found, and some means of subverting them decided upon and successfully deployed. | |||||
Armuld Gloathen | wandering-wits old wizard He seems to spend much of his dotage trying to breed and train griffons, and reputedly knows a spell that allows him to temporarily take griffon shape; could this be of use to the cult | |||||
Gustarlus Harounshar, | master of the great galleon Wave Walrus, berthed in Baldur's Gate ("Gusk" is a massively fat drunkard and gambler who makes good profits but lately loses them all at the gaming-table). | |||||
Ontil | sage | Ed Greenwood presents FR | ||||
Simbrew Archyne of Baldur's Gate | Ed Greenwood presents FR | |||||
Ackyn Selebon | He operates an equipage business in the Outer City north of the city wall, in a district called Blackgate. | Hoard of the Dragon Queen | ||||
Edhelri Lewel | impatient with people but exacting about her wagon and doting on her animals., trades exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite furniture | Female Moon Elf Merchant | Hoard of the Dragon Queen | |||
Eldkin Agetul | She is a perfectionist, and she wants others to know it. | Female Shield Dwarf Guard | Hoard of the Dragon Queen | |||
Enom Tobun | Tobun has driven freight wagons across Faerun for the past forty years, from Waterdeep to Calimport and from Baldur's Gate to Hillsfar. He is a font of stories and legends, but it's impossible to tell the truth from fiction in his tales. If anyone challenges him on the truth of a story, he grows argumentative, then sullen and vengeful. As long as a traveler stays on his good side, Tobun is a wonderful traveling companion. | Male Lightfoot Halfling Teamster | Hoard of the Dragon Queen | |||
Leda Widris | Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. | Female Human Guard | Hoard of the Dragon Queen | |||
Losvius Longnose | Although Losvius's nose is respectably large, even for a halfling, the appellation Longnose was hung on him for a different reason: he is curious about everything, including other people's business, and especially other people's embarrassing secrets. Losvius doesn't poke his nose where it's not wanted in a search for blackmail material. He is just overpoweringly curious about what other people don't talk about. If he is along, there's a good chance one or more of the characters will find him nosing through their belongings when he thought their backs were turned. | Male Lightfoot Halfling Teamster | Hoard of the Dragon Queen | |||
Noohar Serelim | Noohar may be the most articulate person the characters have ever met. Speech springs from him like music from the harp of Milil. The fact that he seldom has anything to say never seems to stop him from talking or others from listening. | Male Moon Elf Merchant | Hoard of the Dragon Queen | |||
Selvek Serelim | communicates only through sign languag | Male Moon Elf Merchant | Hoard of the Dragon Queen | |||
Orvustia Esseren | Esseren grew up in the farmland outside Baldur's Gate, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt's farm or of people who deal dishonestly. Her aunt, a wise woman, believes this trip will be good for her. | Female Human Guard | Hoard of the Dragon Queen | |||
Sulesdeg the Pole ( | Among his tribe in his homeland of the Shaar, Sulesdeg's name means "tall as a lodge pole." On the Sword Coast, he is just known as "the Pole." At 7 feet 5 inches in height, he probably is the tallest human the characters or anyone else in the caravan has ever seen. He doesn't talk much, but when he does, people generally listen. | Male Human Guard | Hoard of the Dragon Queen | |||
Carlon Amoffel | Harpers | human spy | Hoard of the Dragon Queen | |||
Krydle | a half-elf thief and poet , son of Coran | |||||
Dovis Tobergate | Dovis is in his late fifties, but still spry. His father and grandfather before him all served proudly in the Hellriders. Dovis is a man of few words, but he is devoted to protecting others. He was not very close friends with Markus, though Markus recently shared his concerns with Dovis. What They Want. Dovis thinks he could have done more to help Markus, so he wants to get to the truth now, even if it's too late. Old School Soldier. Dovis is a soldier from a long line of soldiers. He is responsible, stern and quiet. | Watch | LG male human veteran | |||
Daryn Falburn | Daryn is of the few members of the Flaming Fist leadership still trying to maintain order in the city. She is a strikingly tall human woman with bright red hair and piercing green eyes. Blunt and to the point in both word and deed, she is unwilling to waste time making friends. What They Want. Daryn is dedicated to her duties and to the city. It's Not Personal. Daryn doesn't let emotions or personal feeling cloud her judgment on Flaming Fist matters." | Flaming Fist | FLAME | veteran | ||
Bolnata Hallgate | "Bolnata is a female half-elf who has been married to Markus for over twenty-two years. While the love had largely faded from their relationship some years ago, Bolnata still very much cared for Markus and is clearly distraught at his death. She is a well-dressed and well-spoken native of Baldur's Gate, easily mistaken for an Upper City lady. She's proud of how she and Markus built a good life for themselves. What They Want. Bolnata wants to help with the investigation, but she also longs to be left alone to grieve. Genuine Grief, Shameful Relief. Bolnata is truly heart-broken about her husband's death, yet there is some relief in knowing that she won't have to move out of Baldur's Gate as he had wanted." | NG female human commoner | ||||
Grant Yoreling | Cult of Zariel | LE male human cult fanatic | ||||
Harwin Lamlin | "Harwin is a thin, tall, grey-haired man in his early fifties. He is mild-mannered and unassuming. Harwin has been friends with Bolnata and Markus for years. His fondness for Bolnata was innocent until Gharizol began to twist and manipulate it. The devil told Harwin that Bolnata would be his if he proved his talent to her, and if Markus was no longer in the picture. The voice pushed until Harwin was convinced that he had to kill Markus. To Harwin, it then made perfect sense for him to kill Markus and to scrawl a message in Infernal, the meaning of which he didn't even understand. It also sounded reasonable to leave for a few days, allowing Bolnata to mourn and then return and take her for his own.What They Want. When Harwin's mind isn't clouded by Gharizol, he's a simple man, satisfied with his simple life and his shop. An Unwitting Victim. Before Gharizol's haze fades, Harwin believes everything that has transpired is perfectly normal. He makes no attempt to justify or hide it, but is consumed by regret and remorse" | |||||
Zook Pilwicken | "Harwin's apprentice has worked at the shop for over ten years. Unlike Harwin, who lives upstairs, Zook comes in every morning. He's friendly, outgoing and always looking for ways to help improve the business. He was taken on at least in part to help balance Harwin's slightly aloof nature and make customers feel welcome. What They Want. Zook is happy to help the characters, but he wouldn't ever think to suspect Harwin of wrongdoing. Service with a Smile. Zook is courteous and accommodating." | N gnome commoner | ||||
Thomar Belkis | "Thomas is the leader of the hired guards for the merchant caravan. Experienced and calm, he knows the capabilities of those who serve him and is careful to not endanger them.What They Want. Thomas wants to do his job, get paid and get back home. Safety and Reliability. Thomas does what's necessary to uphold his reputation as a professional guard, but he doesn't take foolish risks." | N male dwarf guard | ||||
Vitana Moore | Magistrate | LE female human noble | ||||
Benn Hithlin | "Benn is an aging male dwarf and a manip in the Flaming Fist, though his first loyalty has always been to himself. His silver beard and gray eyes mirror his stony heart. His motto is "strike first and check for valuables while nobody's looking". What They Want. Hithlin seeks personal power, influence, wealth, and control in every situation, no matter the cost to others. All About Me. Hithlin joined the Flaming Fist ten years ago after watching a crooked gauntlet beat a merchant and make off with his gold. It's a career move he's never regretted." | Flaming Fist | Manip | NE male dwarf knight | ||
Tradran Foremantle | Tradran is a powerfully built male human with blonde hair and brown eyes. A manip in the Flaming Fist, he is loyal to Daryn Falburn, partly out of respect for her leadership and partly because of his personal feelings for her. What They Want. Foremantle lives to protect the people of the Lower City and to convince Daryn Falburn that he's a man she can count on when all hell breaks loose. Protect and Serve. Foremantle finds corruption intolerable and takes great pleasure in rooting it out wherever it appears." | Flaming Fist | Manip | |||
Lovet Utich | A ruddy, auburn-haired human with gray eyes, Lovet is a junior cultist tasked with spying and running errands for more senior cult members. What They Want. Lovet sees service in the Cult of Zariel as an opportunity to shed the monotony of his family's import/export business and abandon their prudish values. Danger Junky. Lovet Utich craves assignments with a certain amount of unavoidable risk and palpable peril. | Cult of Zariel | ||||
Eryn Xeph | "A slender, fair-skinned female elf with pale blue eyes and silver hair, Eryn is young for an elf and has only recently joined the Cult of Zariel. What They Want. Eryn Xeph will do anything to gain the trust of the cult's leaders and join their inner circle; she craves insight into wielding true power over the material realm. Pain and Passion. Eryn's intense passion for philosophical insight is balanced by an unexpectly low threshold for personal pain" | |||||
Blasphemous Rumor | Tiefling Illusionist Guild Kingpin | Temple District | The Guild | Kingpin | Illusionist -VGtM, hat of disguise, give stealth & deception skills |
Street |
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Armory Street |
Barricade Street |
Knight Street |
Pike Street |
Shield Street |
Spear Street |
Arch Street |
Bridge Street |
Canal Street |
Cross Street |
Falls Road |
River Street |
Castle Street |
House Street |
Hovel Street |
Inn Street |
Keep Street |
Manor Street |
Rock Way |
Tower Street |
Cattle Road |
Common Street |
Green Street |
Greenway Street |
Meadow Lane |
Orchard Street |
Cooper Street |
Mason Street |
Smith Street |
Tailor Street |
Stone Street |
Weaver Street |
Bluff Street |
Crestline Way |
High Street |
Highland Way |
Hilltop Lane |
Ridge Street |
Devil's Alley |
Magpie Lane |
Paupers Street |
Penny Lane |
Rat's Alley |
Serpent's Alley |
Market Street |
Baker Street |
Hook Street |
Farm Road |
Feather Street |
Mill Street |
Ranchers Road |
Banner Road |
Drum Street |
March Street |
Parade Street |
Trumpet Street |
Victory Lane |
Crown Street |
King Street |
Lords Lane |
Palace Way |
Queens Street |
Royal Street |
Circle Street |
Brick Road |
Perimeter Street |
Townline Road |
Watch Street |
Wall Street |
Bay Street |
Commerce Street |
Harbor Street |
Lake Street |
Pier Street |
Water Street |
Bayview Street |
Castleview Street |
Gardenview Street |
Greenview Street |
Harborview Street |
Riverview Street |
North Road |
North Street |
South Road |
South Street |
East Road |
West Road |
Cedar Street |
Cherry Street |
Maple Street |
Oak Street |
Pine Street |
Willow Street |
Northgate Street |
Southgate Street |
Eastgate Street |
Westgate Street |
Old Gate Road |
Watchtower Street |
Briar Street |
Garden Street |
Lilac Street |
Lily Way |
Rose Street |
Violet Street |
Emerald Way |
Jewelers Lane |
Golden Lane |
Rich Way |
Ruby Road |
Silver Lane |
Ancient Way |
Bath Street |
Fountain Street |
Old Brick Road |
Stone Ruin Road |
Tumblestone Way |
Family | Belt |
Business | Belt owns horses for sale and exchange. |
Family | Bormul |
Business | Bormul is related to the Bormul nobility in Amn and has interests in southern silver mines and vineyards. |
Family | Caldwell |
Business | Caldwell owns most of the city's art museums. |
Members | Wyllyck Caldwell |
Holdings | Now, in addition to business from their orchards, the Caldwells import raw timber and supply cut lumber to most ofthe area's carpenters, coopers, wheelwrights, shipbuilders, and builders, as well as the priests of Gond. Additionally, the Caldwells are expanding into general river shipping and have purchased two caravels, Sweetseed and Abelea, the latter |
Family | Dlusker |
Business | Dlusker is nearly broke but maintains a textile mill in the Lower City and a few slaughterhouses in the Outer City. |
Members | Norold Dlusker |
Holdings | sheep folds beyond the city, a Lower City textile mill, and a handful of Outer City slaughterhouses. |
Family | Durinbold |
Business | Durinbold is related to Waterdeep nobility and owns large sheep herds. |
Family | Eltan |
Business | Eltan has an ancestral link to the grand duke who formed the Flaming Fist, but sold its interests in the mercenary company to pay debts. |
Family | Eomane |
Business | Eomane owns the most elite perfumery in Baldur's Gate as well as fish- and whale-oil processors that make lamp oil. |
Members | Nysene Eomane |
Family | Gist |
Business | Gist controls much of the city's dye production. |
Family | Guthmere |
Business | Guthmere owns butchery and tannery facilities. |
Family | Hhune |
Business | Hhune has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities. |
Members | Lutecia Hhune, Satiir Thione-Hhune |
Family | Hlath |
Business | Hlath owns several cafes in the city and is awash in gambling debts. |
Family | Hullhollyn |
Business | Hullhollyn owns a merchant fleet and has a trade truce with the Irlentree family. |
Family | Irlentree |
Business | Irlentree owns a merchant fleet, has a trade truce with the Hullhollyn family, and has membership in the Merchants' League. |
Family | Jannath |
Business | Jannath owns tin and copper mines. |
Family | Jhasso |
Business | Jhasso is part owner of the struggling Seven Suns Trading Coster, a long-standing trade organization. |
Members | Klim Jhasso, 3 other heirs |
Holdings | Seven Suns Trading Coster |
Family | Linnacker |
Business | Linnacker collects income from gem mines in Tethyr. |
Family | Miyar |
Business | Miyar supplies and repairs wagons and caravans, and has membership in the Merchants' League. |
Family | Nurthammas |
Business | Nurthammas invests in businesses involved in supplying ships for long voyages. |
Members | Esgurl Nurthammas |
Family | Oathoon |
Business | Oathoon imports wine and spirits. |
Family | Oberon |
Business | Oberon owns most of the port's dry docks. |
Family | Provoss |
Business | Provoss is nearly destitute after losses to its cattle herds. |
Family | Ravenshade |
Business | Ravenshade trades in inks, dyes, gems, and jewelry. |
Family | Redlocks |
Business | Redlocks has secretly financed piracy and smuggling for a long time. |
Family | Rillyn |
Business | Rillyn runs a sword-wielkding school, creating new generations of soldiers, mercenaries, and legbreakers. |
Members | Ariax Rillyn, Yvandre Rillyn |
Family | Sashenstar |
Business | Sashenstar owns shipping, mining, and textile operations, and has membership in the Merchants' League. |
Family | Shattershield |
Business | Shattershield, a family of shield dwarves, is the only nonhuman family among the patriars and was instrumental in building the city's original walls. |
Family | Tillerturn |
Business | Tillerturn owns and leases out many buildings in the city. |
Family | Vammas |
Business | Vammas controls the majority of trade from Chult. |
Family | Vannath |
Business | Vannath fled the city of Neverwinter after the eruption of Mount Hotenow and married into the patriars to elevate their status. |
Family | Vanthampur |
Business | Vanthampur specializes in civic engineering under the purview of family matriarch Duke Thalamra Vanthampur. |
Family | Whitburn |
Business | Whitburn owns the slate quarry east of the city. |
Family | Portyr |
Members | Dillard Portyr, Liara Portyr |
Family | Silvershield |
Members | Evelyn Silvershield, Skie II Silvershield, Alana Silvershield, Entar III Silvershield |
Holdings | Silvershield estate |
Family | Stelmane |
Name | Revelers' Union |
Type | Crew |
Description | the city-spanning crew of night-workers who sell drugs, companionship, and other recreations, is one of the most powerful in the city, thanks to the information it gathers from its clients. |
Name | Rivington Rats |
Type | Crew |
Name | Ganthall's Gallants |
Type | Crew |
Name | Bloody Hands |
Type | Crew |
Name | Honorable Order of Moneylenders |
Type | Crew |
Description | Council's Eminent Fellowship of Financiers |
Name | Butchers' Block |
Type | Crew |
Name | Forgeworkers' Lodge |
Type | Crew |
Name | Scribes and Sages |
Type | Crew |
Name | Wisewoman Weavers |
Type | Crew |
Name | Apothecary Alliance |
Type | Guild |
Name | Brethren of Barbers |
Type | Guild |
Name | Porters' Union |
Type | Crew |
Name | Stonemasons' Guild |
Type | Crew |
Name | Right Pashas of Little Calimshan |
Type | Crew |
Name | Crossed of Wyrm's Crossing |
Type | Crew |
Name | Gravemakers |
Type | Crew |
Name | Bloomridge Dandies |
Type | Crew |
Name | Gateguides |
Type | Crew |
Name | Sewerkeepers |
Type | Crew |
Description | Specialized thieving crew that uses the keep's position to pass unseen through the city's network of sewer pipes and cisterns. From this warren of tunnels, they can smuggle goods and conduct daring burglaries, as well as occasionally acting as subterranean monster-hunters and paid guides through the city's guts. The Sewerkeepers' leader, Genamine Kopali neutral evil female human assassin, also acts as the Guild kingpin for the Seatower neighborhood. |
Name | Bannerless Legion |
Type | Crew |
Description | mercenaries and security consultants |
Name | Silver Stake |
Type | Crew |
Description | The Silver Stake is a lycanthrope-hunting organization based in a compound on the outskirts of Baldur's Gate. |
Name | The Crossed |
Type | Crew |
Name | Harborhands |
Type | Crew |
Description | the most powerful crew in the city thanks to the dockworkers' ability to shut off the city's economic lifeblood with a strike. |
Name | Balduran's Honorable Company of Brewmasters |
Type | Guild |
Description | vintners and brewers |
Name | Balduran's Honorable Company of Publicans |
Type | Guild |
Description | innkeepers and tavernkeepers |
Name | Balduran's Honorable Company of Builders |
Type | Guild |
Description | bricklayers, plasterers, joiners, and roofers |
Name | Balduran's Honorable Company of Leatherworkers |
Type | Guild |
Description | tanners, saddlers, and curriers |
Name | Balduran's Honorable Company of Artisans |
Type | Guild |
Description | painters, sculptors, poets, jewelers, and mosaicists |
Name | Balduran's Honorable Company of Vesselmakers |
Type | Guild |
Description | potters and coopers |
Name | Balduran's Honorable Company of Harborhands |
Type | Guild |
Description | porters, sailors, harborhands, and couriers |
Name | Balduran's Honorable Company of Provenderers |
Type | Guild |
Description | salters, bakers, and millers |
Name | Balduran's Honorable Company of Outfitters |
Type | Guild |
Description | ropemakers, sailmakers, wagoners, and wheelwrights |
Name | Balduran's Honorable Company of Loremasters |
Type | Guild |
Description | mathematicians, philosophers, astrologers, astronomers, and seers |
Name | Balduran's Honorable Company of Woodworkers |
Type | Guild |
Description | shipwrights, carpenters, wain wrights, and woodcarvers |
Name | Balduran's Honorable Company of Tinkers |
Type | Guild |
Description | tinkers, toolmakers, locksmiths, braziers, glassblowers, and smelters |
Name | Council's Eminent Fellowship of Seafarers |
Type | Guild |
Description | ship captains, pilots, naviga tors, and cartographers |
Name | Council's Eminent Fellowship of Traders |
Type | Guild |
Description | caravaneers and guides |
Name | Council's Eminent Fellowship of Financiers |
Type | Guild |
Description | bankers, moneychangers, and minters |
Name | Council's Eminent Fellowship of Healers |
Type | Guild |
Description | alchemists, surgeons, apothecaries, bota nists, and herbalists |
Name | Council's Eminent Fellowship of Furriers |
Type | Guild |
Description | furriers and skinners |
Name | Council's Eminent Fellowship of Sages |
Type | Guild |
Description | sages and wizards |
Name | Iron Throne |
Type | Trading Coaster |
Description | The Iron Throne has always focused on control of weapons, armor, and trade in iron. After the trouble in Baldu's Gate many decades ago, a crisis in its leadership led to its decline for a time. But it now secretly maintains a controlling interest in arms and armor made for the Watch and the Flaming Fist. Merchant?s League: The Merchant?s League was once fully backed by the Council of Four, but its growing control over trade in the city and its failure to effectively counteract the Iron Throne caused the dukes to ban the organization. Although officially dissolved, the Merchant?s League con tinues to do business through its member families, which control the Seafarers, Traders, and Woodworkers guilds. Knights of the Shield: The Knights of the Shield is a vast secret society to which nobles, traders, and shopkeepers belong. Members pass information that seems like it might be economically useful to other members and up the chain of command so all can profit. Its members have kept a low profile throughout the group?s existence, and they intend to keep things that way. |
Name | Parliament's Distinguished Union of Clerks |
Type | Guild |
Description | barristers, accountants, scribes |
Name | Parliament's Distinguished Union of Handlers |
Type | Guild |
Description | architects, engineers, stonema sons, glaziers, and plumbers |
Name | Parliament's Distinguished Union of Clothiers |
Type | Guild |
Description | tailors, milliners, weavers, dyers, and perfumers |
Name | Parliament's Distinguished Union of Master Builders |
Type | Guild |
Description | architects, engineers, stonema sons, glaziers, and plumbers |
Name | Parliament's Distinguished Union of Shoemakers |
Type | Guild |
Description | cobblers and cordwainers |
Name | Parliament's Distinguished Union of Metalworkers |
Type | Guild |
Description | blacksmiths, goldsmiths, silver smiths, armorers, and weaponsmiths |
Name | Church of Gond |
Type | Church |
Description | 25 priests |
Name | Church of Umberlee |
Type | Church |
Description | 10 priests, 16 followers |
Name | Church of Tymora |
Type | Church |
Description | 24 priests, 69 followers |
Name | Blackgate |
Ward | LOWER CITY |
Gang | Shar's Serpents |
People | shield dwarfs |
Description | The region served as a waiting area for merchants and caravaneers moving their goods along the Trade Way. Traders were forced to stable their pack animals in Blackgate, while their products were transferred to another conveyance while moving through the city. Blackgate's alleys were seemingly packed with people, many of whom worked as laborers, shop assistants, or as dockhands in Gray Harbor. There was a large shield dwarf population, who mainly earned their living as blacksmiths or farriers. |
Name | Bloomridge |
Ward | LOWER CITY |
Gang | Bloomridge Dandies |
Kingpin | Goblin Behnie |
Name | Brampton |
Ward | LOWER CITY |
Kingpin | Diamond Urchin |
Name | Citadel Streets |
Ward | UPPER CITY |
Name | Eastway |
Ward | LOWER CITY |
Name | Heapside |
Ward | LOWER CITY |
Name | Little Calimshan |
Ward | OUTER CITY |
Gang | Right Pashas |
Kingpin | Rilsa Rael |
Name | Manorborn |
Ward | UPPER CITY |
Kingpin | The Whiskey Lady |
Name | Norchapel |
Ward | OUTER CITY |
Name | Rivington |
Ward | OUTER CITY |
Gang | Rivington Rats |
Name | Seatower |
Ward | LOWER CITY |
Kingpin | Genamine Kopali |
Name | Sow's Foot |
Ward | OUTER CITY |
People | expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin |
Description | Here, expatriates from dozens of far-flung nations mingle with races ranging from lizardfolk to svirfneblin among the scents of exotic food and the calls of strange animals, banding together against a city that views them as outsiders. |
Name | The Steeps |
Ward | LOWER CITY |
Kingpin | Rakath Glitterbeard |
Name | Stonyeyes |
Ward | OUTER CITY |
Gang | Bloody Hands |
Description | The neighborhood was home to a large community of half-orcs, many of whom worked as porters. They helped in transporting goods to and from caravans coming to Baldur's Gate, as their pack animals were not allowed within the city wall |
Name | Temples District |
Ward | UPPER CITY |
Name | Tumbledown |
Ward | OUTER CITY |
Gang | Gravemakers |
Name | Twin Songs |
Ward | OUTER CITY |
Gang | The Faithless |
Kingpin | Straightstick |
Name | Whitkeep |
Ward | OUTER CITY |
Gang | Ganthall's Gallants |
People | gnomes |
Name | The Wide |
Ward | UPPER CITY |
Kingpin | Fetcher |
Name | Wyrm's Crossing |
Ward | OUTER CITY |
Gang | the Crossed |
People | strongheart halflings |
Name | Riverveins |
Name | Bormul House |
Type | Patriar's manor |
Description | Related to the Bormul nobility in Amn and has interests in southern silver mines and vineyards. |
Hook | Cloaked person murdering in the lower city wears their emblem,Upper City,Bormul |
Ward | Manorborn |
Name | Distant Shores |
Type | Shop |
Description | Shop, Exotic goods, Chult ties |
Hook | Suffered vandalism and the owners have received threatening letters after refusing to be bought out,Upper City,Tendai and Khennen Shore |
Ward | The Wide |
Name | Eomane House |
Type | Patriar's manor |
Description | Patriar, Invite Parties, Debauchery |
Hook | Torture Lower City guests invited to their parties, Bane Worship |
Ward | Upper City |
Owner | Nysene Eomane |
Neighbourhood | Manorborn |
Name | Hall of Wonders |
Type | Temple |
Description | Quasi-religious museum for the magnificent inventions wrought in Gond's name |
Hook | Persistent rumors hold that a hidden treasure vault, guarded by clockwork monsters, lies beneath the Hall of Wonders |
Ward | Upper City |
Owner | Church of Gond |
Neighbourhood | Temples |
Name | Harbreeze Bakery |
Type | Taven |
Description | Bakery, gossip, information |
Hook | Anyone seeking society gossip is well advised to begin at the Harbreeze Bakery |
Ward | Upper City |
Owner | Ellyn Harbreeze |
Neighbourhood | The Wide |
Name | Helm and Cloak |
Type | Inn |
Description | Inn, unpretentious |
Hook | HQ for do gooders Knights of the Unicorn,Upper City,Vedren and Halesta |
Ward | Temples |
Name | High Hall,City building |
Type | Parliament of Peers, Council of Four, Criminal trials |
Hook | Upper City |
Ward | City |
Owner | Temples |
Name | High House of Wonders |
Type | Temple |
Description | Gond temple, workshop, experiements, healing |
Hook | Gond's priests offer healing and other magical services to anyone willing to pay |
Ward | Upper City |
Owner | Church of Gond |
Neighbourhood | Temples |
Name | Hhune House |
Type | Patriar's manor |
Description | Has ties to Tethyr nobility and the Knights of the Shield, as well as holdings in other major cities. |
Hook | Looking for an Heir, Shield of the Hidden Lord recently disappeared from their basement |
Ward | Upper City |
Owner | Hhune,Manorborn |
Name | Lady's Hall |
Type | Temple |
Description | Tymora temple |
Hook | Accept offerings for help/intervening in townspeople's affairs |
Ward | Upper City |
Owner | Church of Tymora,Manorborn |
Name | Ramazith's Tower |
Type | Wizard's tower |
Description | Wizard tower |
Hook | Owner is but a novice, many of the upper stories of the tower have remained locked and could hold valuables |
Ward | Upper City |
Owner | Lorroakan |
Neighbourhood | The Wide |
Name | Rillyn House |
Type | Patriar's manor |
Description | Patriar, honorable, sword wielding school/training |
Hook | Some of those who failed to make the cut, embittered by their perceived humiliation, nurse grudges against Yvandre and her house. |
Ward | Upper City |
Owner | Yvandre Rillyn |
Neighbourhood | Manorborn |
Name | Three Old Kegs |
Type | Tavern |
Description | Inn, Flaming Fist, relatively safe |
Hook | Three Old Toads frequently fall victim to grifters |
Ward | Upper City |
Owner | Alstan, Brunkhum, Klabrot Wintersides |
Neighbourhood | The Wide |
Name | The Undercellar |
Type | Tavern |
Description | Maze of tunnels underneath The Wide |
Hook | speakeasy, brothel, inn. In addition to harboring illicit businesses, the Undercellar is rumored to run throughout much of the Upper City |
Ward | Upper City |
Owner | Heltur "ribbons" Ribbond |
Neighbourhood | The Wide |
Name | Unrolling Scroll |
Type | Temple |
Description | Temple of Oghma |
Hook | ceremonies, oaths The building was constructed out of white marble and featured a striking red roof with gold leaf trim. Beneath the roof was a reflecting pool set into a rather deep basin. The roof itself was constructed with remarkable acoustics, ensuring that any words spoken around the reflecting pool resounded for all to hear.","Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma's will as they do, behold a vision to inspire their next creation. |
Ward | Upper City |
Owner | Church of Oghma |
Neighbourhood | The Wide |
Name | Vanthampur Villa |
Type | Patriar's manor |
Description | Patriar, Duke of Baldur's Gate |
Hook | specializes in civic engineering - Main plot villian |
Ward | Upper City |
Owner | Thalamra Vanthampur |
Neighbourhood | Temples |
Name | Watch Citadel |
Type | Fortress |
Description | Guards to upper city, jail, prisoners, patrols |
Hook | As most live in the Upper City, members of the Watch are familiar with the city's patriars and possess a well-developed ability to spot pretenders. |
Ward | Upper City |
Owner | Watch |
Neighbourhood | Citadel Streets |
Name | Watchful Shield |
Type | Temple |
Description | Temple of Helm |
Hook | chapel of the watch, flaming fist,Helm's clerics provide healing to any willing to make a donation in gold or arms. |
Ward | Upper City |
Owner | Church of Helm |
Neighbourhood | Manorborn |
Name | The Wide,Market |
Type | Open air market |
Description | statue of Minsc and Boo |
Hook | The bailiff's corruption is legendary in Baldur's Gate, but few merchants see any alternative to greasing his palms, particularly as the profits from a good day's trade vastly outweigh the losses. |
Ward | Upper City |
Owner | City |
Neighbourhood | The Wide |
Name | Black Dragon Gate |
Type | City Gate |
Description | gate |
Hook | had a real dragon's head but now stone |
Ward | Upper City |
Owner | City |
Neighbourhood | BlackGate |
Name | Citadel Gate |
Type | City Gate |
Description | gate |
Hook | entrance to the Watch fortress, stable |
Ward | Upper City |
Owner | City |
Neighbourhood | Citadel Streets |
Name | Gond Gate |
Type | City Gate |
Description | patriar gate |
Hook | smaller, not as accessible to public |
Ward | Upper City |
Owner | City |
Neighbourhood | Temples |
Name | Heap Gate |
Type | City Gate |
Description | patriar gate |
Hook | smaller, not as accessible to public |
Ward | Upper City |
Owner | City |
Neighbourhood | The Wide |
Name | Manor Gate |
Type | City Gate |
Description | patriar gate |
Hook | smaller, not as accessible to public |
Ward | Upper City |
Owner | City |
Neighbourhood | Manorborn |
Name | Sea Gate |
Type | City Gate |
Description | patriar gate |
Hook | smaller, not as accessible to public |
Ward | Upper City |
Owner | City |
Neighbourhood | Manorborn |
Name | Baldur's Gate |
Type | City Gate |
Description | gate |
Hook | oldest, unimpressive, heart of city |
Ward | Lower City |
Owner | City |
Neighbourhood | The Wide |
Name | Basilisk Gate |
Type | City Gate |
Description | gate |
Hook | statues, to coast way, outer city |
Ward | Lower City |
Owner | City |
Neighbourhood | Eastway |
Name | Cliffgate |
Type | City Gate |
Description | gate |
Hook | foggy, tumbledown, graveyard, haunted, mugging |
Ward | Lower City |
Owner | City |
Neighbourhood | Brampton |
Name | Baldur's Mouth |
Type | Broadsheet |
Description | news service gossip, lantern bearers selling broadsheets/shouting, looking for adventurers |
Hook | Baldur's Mouth is a prime source of opportunity for adventurers in the city, as Needle is always looking to hire daring "investigative reporters" willing to investigate rumors of strange happenings or procure proof of corruption by the city's elite. |
Ward | Lower City |
Owner | Ettvard Needle |
Neighbourhood | Heapside |
Name | Blade and Stars |
Type | Tavern |
Description | Comfortable Inn, enchanted wooden sheild sign and sword |
Hook | Owner is missing, along with the shield and sword. Lupin has received parcels containing pieces of the shattered shield, each bearing a tiny constellation upon it |
Ward | Lower City |
Owner | Aurayaun and Lupin |
Neighbourhood | Eastway |
Name | Blushing Mermaid |
Type | Tavern |
Description | Inn, very rowdy, maze of hallways/doors/rooms |
Hook | Those looking to do business with the Gate's underworld find that a handful of silver in the Mermaid can open doors, but the wrong word can find you dumped unconscious in the alley out back. |
Ward | Lower City |
Neighbourhood | Heapside |
Name | Candulhallow's Funeral Arrangements |
Type | Business |
Description | Pick up the dead using hand-drawn wagons to haul their shrouded loads to the Shrine of the Suffering or outlying cemeteries |
Hook | Secret smuggling arrangement with Nine-Fingers Keene to conceal contraband in corpses' funeral wrappings, harvesting and sale of corpses or their parts for the city's cultists and necromancers, and evolution of both art and life?that she's been slowly patching together for months in her basement |
Ward | Lower City |
Owner | Leylenna Candulhallow |
Neighbourhood | Eastway |
Name | Counting House |
Type | Bank |
Description | Banking, currency exchange, vaults |
Hook | Rakath Glitterbeard Guild kingpin for the Steeps, Stolen treasures from innumerable heists reside in the Counting House's vaults alongside legitimate deposits, protected by the bank's walls and Rakath's web of political influence and predatory loans. |
Ward | Lower City |
Owner | City |
Neighbourhood | The Steeps |
Name | Eastway Expeditions,Shop |
Type | Adventuring gear |
Description | shop: mark up on used gear |
Hook | outfits Chult adventurers with 10 day waiting period, Eastway Expeditions has since gained a lowkey reputation for helping people get out of the city fast, so long as they don't care overly much where they go. |
Ward | Lower City |
Owner | Scalm Shilvin |
Neighbourhood | Eastway |
Name | Elfsong Tavern |
Type | Tavern |
Description | Inn, popular, disembodied elven voice sings a haunting song randomly |
Hook | Plot point for main adventure |
Ward | Lower City |
Owner | Alan Alyth |
Neighbourhood | Eastway |
Name | Felogyr's Fireworks |
Type | Shop |
Description | Fireworks, smokepowder, alchemical items |
Hook | At the moment, however, Avery is visibly troubled. Recently, someone managed to break into the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix. |
Ward | Lower City |
Owner | Avery Sonshal |
Neighbourhood | Heapside |
Name | Garmult's House of Mastery |
Type | School |
Description | School, alehouse, martial training, mercenaries |
Hook | Garmult is happy to hook the new members up with bodyguarding contracts and other work, taking only a nominal finder's fee.; Clientele: All who desire to learn the laws and ways of business up and down the Sword Coast, and the untold truths of who dominates various fields of commerce and how things really work. Secret Clientele: Those desiring to invest in shady shipping enterprises by land and sea, such as smuggling and sponsoring piracy. The proprietor, the retired sea captain and active fleet owner Darbrand Garmult, is both a smuggler and an outfitter and fence for pirates. |
Ward | Lower City |
Owner | Garmult |
Neighbourhood | Brampton |
Name | Harborside Hospital |
Type | Hospital |
Description | Hospital, lower city care, requires payment for good care |
Hook | Chronically understaffed, especially in those wards catering to poor Outer City residents, the hospital has constant security problems, from angry patients to spontaneously arising undead, unethical or experimental treatments by priests of non-good faiths, or excessive withdrawals from the stores of painkilling narcotics. |
Ward | Lower City |
Neighbourhood | Brampton |
Name | Hissing Stones |
Type | Festhall |
Description | Bathouse, neutral meeting place, courtesans |
Hook | The Reveler's Union the city-spanning crew of night-workers isn't averse to selling secrets teased from the bathhouse's clients, and those looking to purchase such information need only whisper in the right ear here. |
Ward | Lower City |
Owner | Merilyn Allaryr |
Neighbourhood | Seatower |
Name | Insight Park |
Type | Park |
Description | Public park maintained by druid |
Hook | When properly entreated by Torimesh, the tree's red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. |
Ward | Lower City |
Owner | Torimesh |
Neighbourhood | Brampton |
Name | Jopalin's |
Type | Tavern |
Description | teahouse |
Hook | sophisticated, Jopalin includes sable moonflower leaves in his tea, creating a subtle, slow-building addiction among those who drink it. |
Ward | Lower City |
Owner | Jopalin |
Neighbourhood | Eastway |
Name | Low Lantern |
Type | Tavern |
Description | Ships alongisde Stormshore Street Dock turned into inn, tavern, festhall |
Hook | Plot point for main adventure |
Ward | Lower City |
Owner | Laraelra Thundreth |
Neighbourhood | Brampton |
Name | Mandorcai's Mansion |
Type | Mansion |
Description | Appeared out of nowhere, briefly held parties then shut its doors |
Hook | Soon thereafter, individuals around the city began to receive invitations to visit, written in silver on black paper folded into pentagons. Mandorcai gained occult knowledge and his magical manor in a bargain with the obese twin chain devils Kyrix and Valisog |
Ward | Lower City |
Owner | Mandorcai |
Neighbourhood | Bloombridge |
Name | Seatower of Balduran |
Type | Fortress |
Description | Headquarters for Flaming Fist, treasury, armory, prison |
Hook | Characters who run seriously afoul of the law in Baldur's Gate might wind up in the Seatower. |
Ward | Lower City |
Owner | Flaming fist |
Neighbourhood | Seatower |
Name | Seskergates |
Type | Mansion |
Description | Mansion, current inhabitant is a wizard for Council of Four, full of passage and hidden rooms, may hold powerful tome |
Hook | One of the histories Skoond read suggested that the building's original architect had died while smuggling a rare magical tome, leading him to suspect that it still lies hidden in the house's walls. |
Ward | Lower City |
Owner | Imbralym Skoond |
Neighbourhood | Bloombridge |
Name | Sewer Keep |
Type | Fortress |
Description | Three towers treat sewage with magic shambling mounds and druids, keep tabs on activities in the sewers and report to Mortlock |
Hook | The Sewerkeepers' leader, also acts as the Guild kingpin for the Seatower neighborhood. . Mortlock Vanthampur (see ""Mortlock Vanthampur"") pays Genamine to keep him apprised of strange activities in the sewers |
Ward | Lower City |
Owner | Genamine Kopali |
Neighbourhood | Seatower |
Name | Shrine of the Suffering |
Type | Temple |
Description | Temple of Ilmater, help for the poor, healing, tomb |
Hook | A fertile carrion crawler has recently slithered up from the sewers to feast on the corpses in the tomb, leaving a trail of squirming young wherever it passes |
Ward | Lower City |
Owner | Hodges |
Neighbourhood | Heapside |
Name | Smilin' Boar |
Type | Tavern, Inn |
Description | Inn, tavern, bodies are showing up out of nowhere |
Hook | For the past six months, bodies have been appearing in the alley just behind the halfling's caf‚. More than a dozen have appeared so far, never with any witnesses as to how they go there. |
Ward | Lower City |
Owner | Jentha Allinmauch |
Neighbourhood | Bloomridge |
Name | Sorcerous Sundries |
Type | Shop |
Description | magic shop, owner has withered hand, potions of healing, 500gp for buying items at discount |
Hook | His supposed apprentice Gilligunn, is actually a Guild member. Whenever Blackhand makes a sufficiently large transaction, Gilligunn secretly tracks the customer, leading an appropriately sized group of Guild toughs to ambush them days later. |
Ward | Lower City |
Owner | Rivalen Blackhand |
Neighbourhood | Heapside |
Name | Water Queen's House |
Type | Temple |
Description | Temple of Umberlee |
Hook | When the faithful wish to make offerings, they must ring a bell by the door. Two waveservants answer the door, one accepting the offering inside while the other says a short prayer in the doorway.he waveservants leave the treasures at the bottom of the staircase, where they are fetched within the hour by sahuagin. The sahuagin make the long trip from the Sea of Swords to obtain these treasures, and in exchange, they refrain from attacking the city, its harbor, and ships heading out to sea. |
Ward | Lower City |
Owner | Allandra Grey |
Neighbourhood | The Steeps |
Name | Balduran Looks Out to Sea |
Type | Landmark |
Description | Statue of Balduran appeared overnight, the statue moves slowly and gazes to the west, follow the gaze to uncover magic doorway in the woods |
Hook | he statue quickly shifts at sun up, always peering west. Following his gaze may lead adventurers to a smaller statue in the woods which stands in a doorway into an unknown plane |
Ward | Outer City |
Neighbourhood | Tumbledown |
Name | Cliffside Cemetary |
Type | Graveyard |
Description | Cemetary, graveyard, maze of crypts and monuments, Szar Mansion HQ for the Gravemaker crew |
Hook | Wights hide in their tombs by day, while ghosts and wraiths terrorize unsuspecting mortals. Putting down such threats before they can prey on citizens is the Gravemakers' primary job, and though rightfully proud of their prowess, their leader Leone Wen, is always looking for fresh recruits or contractors to join them in their crusade. |
Ward | Outer City |
Owner | Leone Wen |
Neighbourhood | Tumbledown |
Name | Church Of Last Hope |
Type | Temple |
Description | Mental hospital, priestess former candlekeep scholar |
Hook | Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non-priests in their midst, ripe targets for protection schemes, kidnappings, and all manner of other plots. Currently none of the Church's patients have been endangered, but Mother Aramina is cautiously looking for more permanent security solutions. |
Ward | Outer City |
Owner | Aramina |
Neighbourhood | Twin Songs |
Name | Danthelon's Dancing Axe |
Type | Shop |
Description | Shop, adventuring gear, owner loves adventurers |
Hook | Flying axe guards shop at night is really a stirge with illusion spell thanks to the hairstylist in the attic of the building |
Ward | Outer City |
Owner | Entharl Danthelon |
Neighbourhood | Wyrm's Crossing |
Name | Garynmor Stables and Menagerie,Business |
Type | Horse stables, beasts |
Description | can move animals from one gate to another for you, exotic mounts, buys animals |
Hook | His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. |
Ward | Outer City |
Owner | Ubis Garynmor |
Neighbourhood | Stoneeyes |
Name | Garynmor Stables and Menagerie,Business |
Type | Horse stables, beasts |
Description | can move animals from one gate to another for you, exotic mounts, buys animals |
Hook | His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear. Always on the lookout for new attractions, he happily pays adventurers for healthy specimens of rare creatures, sometimes reselling the smaller and less dangerous species. |
Ward | Outer City |
Owner | Ubis Garynmor |
Neighbourhood | Black Gate |
Name | Hamhocks Slaughterhouse |
Type | Business |
Description | slaughterhouse, knockery, butchers |
Hook | Seeking to spread fear and chaos, cultists of the Dead Three have infiltrated the slaughterhouse and begun murdering people across the city, leaving the victims in an alley behind the Smilin' Boar in Bloomridge. To further fan the flames, the cult slices the corpses across the wrists and inflicts a heart-piercing wound, giving rise to rumors that the murders are the result of a supernaturally deadly serial killer. |
Ward | Outer City |
Owner | Pasque Enrial, Corian Khee, Maemus Exheltarion |
Neighbourhood | Sow's Foot |
Name | Whitkeep Hostel |
Type | Inn |
Description | All gnome artist commune, 37 studio apartments, lots of parties, revolutionaries with a new magical invention which may disrupt the status quo in BG |
Hook | One of the neighborhood's more outspoken critics of the Gate's government, Pernilla ""Prole"" Cabrenock, a chaotic neutral female rock gnome bandit captain, has teamed up with an oddball inventor and arcanist named Ardryn Deagle, a chaotic good male rock gnome mage. Rumors spread by Prole herself suggest that they've almost completed a magical invention that will ""finally strip away the bonds of capital and free the people to flourish,"" but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people assume this is merely some strange new critique of the city's patriars, both the Guild and the Flaming Fist would dearly love to infiltrate the revolutionaries' project and make sure it doesn't pose a threat to the status quo. |
Ward | Outer City |
Neighbourhood | Whitkeep |
Name | Wyrm's Rock |
Type | Fortress |
Description | Fortress in middle of bridge Wyrm's Crossing, checkpoint for flaming fist, 5 cp toll to pass, drawbridge raised after dark, recently found new commander not liked |
Hook | The commander of Wyrm's Rock, an old brute named Skorpin Crane, died in his sleep recently. Foul play was ruled out, and Grand Duke Ulder Ravengard was in the midst of finding Crane's replacement when he was lured away on a diplomatic mission to Elturel. Until a replacement is found, the Mage Defender of Wyrm's Rock, a neutral evil shield dwarf mage named Gardak Horn, has taken command. The guards loathe Gardak because he uses a homunculus to spy on them. |
Ward | Outer City |
Owner | Flaming fist |
Neighbourhood | Wyrm's Crossing |
Name | The Beloved Ranger |
Type | Statue |
Description | A statue of a powerful warrior in plate armor stands in the Wide |
Hook | Far from being the typical grim guardian, this warrior wears an enthusiastic grin and cradles a hamster in his hands. TAccording to legend, the featured figure is Minsc, a dull-witted but brave warrior of Rashemen who saved Lewel?s life from some forgotten danger. The hamster is Boo, a pet that Minsc referred to as a ?giant pygmy space hamster?. The quirky statue is a favorite landmark and meeting spot in the ever changing sea of market stalls, both because it?s easy to spot and because Baldur?s Gate loves its peculiar characters. |
Ward | Upper City |
Neighbourhood | The Wide |
Name | The Faithful Shopkeeper Meets the Honest Trader |
Type | Statue |
Ward | City |
Name | Fury of the Fist |
Type | Statue |
Description | A statue located near the bridge of the Seatower proper. |
Ward | Lower City |
Neighbourhood | Seatower |
Name | The Queens Favor |
Type | Statue |
Description | This marble fountain depicted a life-size sailing ship that appeared as if it were sinking beneath waves of the ocean |
Ward | City |
Name | Seaserpent Tamed by Umberlee |
Type | Statue |
Ward | City |
Name | The Six Wise Machinists |
Type | Statue |
Ward | City |
Name | Szarr Family Crypts |
Type | Tombs |
Name | Harbormaster's Office |
Type | Office |
Ward | City |
Name | Sweetjen's Spices |
Type | Shop |
Description | a precarious bridge-side shop whose halfling proprietor quietly sells some of the most potent drugs and untraceable poisons in the city. |
Ward | Outer City |
Neighbourhood | Wyrm's Crossing |
Name | Balduran Looks Out to Sea |
Type | Landmark |
Ward | Outer City |
Neighbourhood | Tumbledown |
Name | Rose Portal |
Type | Temple |
Description | The city's shrine to Lathander, called the Rose Portal, is a sculpture located in the Wide. An arch ofrose-hued stone, it stands on a plinth several steps above the street. By long tradition, no structures are built east of the shrine, so nothing but the city wall and the fog stands between the Rose Portal and the first rays ofthe rising sun. A handful of priests of Lathander once presided over the sun god's shrine, which virtually all travelers and entrepreneurs visited, Many folk exchanged mar riage vows at the arch as well, passing through it to sign if a new beginning in their lives. Since the priests' departure. the Rose Portal has fallen from favor?but Baldurians still believe that climbing the shrine's steps and passing through its arch bring good luck |
Owner | Church of Latander |
Name | Candlekeep Chandlery |
Type | Shop |
Name | Splurging Sturgeon |
Type | Tavern |
Description | The Splurging Sturgeon struggled as a threadbare tavern for decades until its most recent owner, Hennut Griot, took its humorous name seriously. Originally from Ormpur, Griot discovered that her traditional fish dishes were too spicy for the local palate, so she hired Baldurian cooks to teach her Sword Coast reci pes. After she mastered those and earned a stellar reputation, she expanded her menu to include dishes of her own for locals to try out. That success led Griot to hire a series of cooks from many lands, and from them she learned to prepare exotic fish fare. Now the Splurging Sturgeon cooksjust about any thing that?s pulled out ofthe river or sea, and in dozens ofways. The Splurging Sturgeon rotates its dishes based on popularity and availability. It also offers specials for the adventurous eater. |
Owner | Hennut Griot |
Name | Silvershield estate |
Type | Patriar's manor |
Name | Margates |
Type | Stables |
Description | Margates has a tall, rather ramshackle guarded wooden entry gate, which can be reinforced with slid-into-sockets inner crossbeams and a portcullis if trouble is expected. |
Ward | Upper City |
Name | Tannaertho's Handyworks |
Type | Shop |
Name | Temple of Kelemvor |
Type | Temple |
Description | The church was a simple stone building with a number of steeples. Its facade featured the holy symbol of Kelemvor, a skeletal arm holding balanced scales. The temple and its staff safeguarded a number of relics considered holy to the church of Kelemvor. |
Ward | Lower City |
Owner | Church of Kelemvor |
Name | Purple Wyrm Inn and Tavern |
Type | Tavern, Inn |
Name | Rose Portal |
Type | Temple |
Name | Calim Jewel Emporium |
Type | Shop |
Name | Garden of Whispers |
Type | Business |
Name | Lamp of Learning |
Type | School |
Name | Verdashir Academy |
Type | School |
Name | Oasis Theater |
Type | Theatre |
Description | Theatre in Little Calimshan, may have acting opportunity for adventurers |
Hook | While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to roast every potential patron or ally in the city hasn't helped matters. With the Guild ready to step in and assume ownership if he doesn't start repaying his loans, he needs to either turn to outright crime or put on a show more amazing than anything he's done before. He's got an idea, but to pull it off, he'll need an experienced adventuring party willing to play the stars in the world's first live-audience adventure. |
Ward | Outer City |
Owner | Jonas Goodnight |
Neighbourhood | Little Calimshan |
Name | Selebon's equioages |
Type | Business |
Description | There he sells all the material needed for long-distance freight hauling: wagons, rope, netting, grease, chains, wheels, and so on. His shop also repairs wagons. He is not directly involved in the hiring of guards for caravans, but he knows people who are. With him to vouch for the characters, they should have no trouble getting hired on as guards for a northbound caravan, but he can't give them work with a specific merchant. |
Hook | contact of Order of the Gauntlet |
Ward | Outer City |
Owner | Ackyn Selebon |
Neighbourhood | BlackGate |
Name | Rillyn School |
Type | School |
Description | a sword-wielding school. As Yvandre is a hard teacher, this is an impressive feat, and her students are justly proud. She hopes that they'll spread her name throughout the region and win acclaim for the school. In the meantime, she continues to enroll young students, keeping those with promise and weeding out the rest. Some of those who failed to make the cut, embittered by their perceived humiliation, nurse grudges against Yvandre and her house. |
Ward | Upper City |
Owner | Yvandre Rillyn,Manorborn |
Name | Harwin's Garments & Knits |
Type | Shop |
Ward | Lower City |
Name | Ulder Ravengard |
Description | Grand Duke |
Location | Elturel |
Organization | Flaming Fist |
Rank | MARSHAL |
Statblock | Ulder Ravengard |
Name | Belynne Stelmane |
Description | Once a vigorous and formidable politician, Duke Belynne Stelmane recently suffered a seizure that left her with a partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke's "seizure" when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer's influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane's aides are aware of her secret struggle, though they cover for her as best they can. |
Location | Stelmane mansion |
Name | Dillard Portyr |
Description | Duke Dillard Portyr was once a respected businessman, but after a string of sour deals, he pulled back from his investments. Now he uses his time to enjoy the comforts that his wealth and title provide him. He lives alone in his manor, having outlived his two wives and three sons, and trades correspondence with his niece, Liara Portyr, who commands a Flaming Fist outpost on Chult known as Fort Beluarian. |
Location | Portyr mansion |
Name | Thalamra Vanthampur |
Description | Duke |
Location | Vanthampur Villa |
Name | Nine-Fingers Keene |
Description | Nine-Fingers is the unassuming gufidmaster of the only thieves' guild in Baldur's Gate. She climbed its ranks with incredible speed and maintains her position by being coolly ruthless. True to her name, she is missing the littlest I finger on her right hand. Few people know how she lost it, and Nine-Fingers never shares secrets unless it profits her. It's said that Nine-Fingers "never gets angry, but always gets even." ihis saying is only a fragment of the truth. In reality, she is patient, unflappable, and level-headed. Nine-Fingers speaks softly and chooses her words carefully. She doesn't threaten or plead-she doesn't need to. A few words in the right ear can accomplish virtually anything she wants. |
Organization | Guild |
Rank | GUILDMASTER |
Name | Goblin Behnie |
Organization | Guild |
Rank | Kingpin of Bloomridge |
Name | Straightstick |
Organization | Guild |
Rank | Kingpin of Twin Songs |
Name | The Whiskey Lady |
Organization | Guild |
Rank | Kingpin of Manorborn |
Name | Darus Kelinoth |
Description | , a stern, no-nonsense, by-the-book guy who served with distinction in the Flaming Fist before retiring. As the befitting jest about him states, "Only once did he ever make a joke, and that unknowingly." |
Location | Harbormaster office |
Rank | Harbormaster |
Statblock | lawful neutral male human noble |
Name | Tendai Shore |
Location | Distant Shores |
Name | Khennen Shore |
Location | Distant Shores |
Name | Nysene Eomane |
Location | Eomane house |
Organization | EOMANE |
Name | Dolandre Eomane |
Location | Eomane house |
Organization | EOMANE |
Name | Rusorra Eomane |
Location | Eomane house |
Organization | EOMANE |
Name | Trenteller Eomane |
Location | Eomane house |
Organization | EOMANE |
Name | Vedren |
Description | owner of Helm and Cloak |
Location | Helm and Cloak |
Organization | KNIGHTS OF UNICORN |
Statblock | neutral good human male knight |
Name | Halesta |
Description | owner of Helm and Cloak |
Location | Helm and Cloak |
Organization | KNIGHTS OF UNICORN |
Statblock | neutral good human female knight |
Name | Andar Beech |
Description | meticulous |
Location | Hall of Wanders |
Organization | CHURCH OF GOND |
Rank | High Artificer |
Statblock | neutral male human priest |
Name | Lutecia Hhune |
Location | Hhune house |
Organization | HHUNE |
Name | Virmele |
Statblock | lawful evil female human spy |
Name | Kaddrus |
Organization | Knights of the Shield |
Name | Lorroakan |
Location | Ramazith's Tower |
Statblock | neutral human male mage |
Name | Yvandre Rillyn |
Location | Rillyn House |
Statblock | a neutral female human veteran |
Name | Heltur "Ribbons" Ribbond |
Location | Undercellar |
Organization | Guild |
Statblock | a neutral evil male human assassin, |
Name | Osmurl Havanack |
Location | Watch Citadel |
Rank | High Constable and Master of Walls |
Statblock | lawful neutral male shield dwarf veteran |
Name | Jedren Hiller |
Description | the Bailiff of the Wide |
Location | Wide |
Statblock | neutral evil human male bandit |
Name | Ettvard Needle |
Description | owner of Baldur's Mouth. Needle carefully ensures that the paper is useful enough to the government that it's never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from aristocratic scandal and evidence of corruption to straight talk about various threats to the city, always with a healthy dose of anti-elite rhetoric. His editorials have a particular soft spot for his friend Rilsa Rael, the Guild kingpin of Little Calimshan. |
Location | Baldur's Mouth |
Statblock | a chaotic good male human commoner, |
Name | Aurayaun |
Location | Blade and Stars |
Statblock | chaotic neutral half-orc bandit |
Name | Lupin |
Location | Blade and Stars |
Statblock | chaotic good female human commoner |
Name | Leylenna Candulhallow |
Location | Candulhallow's Funeral Arrangements |
Organization | Candulhallow |
Rank | matriarch |
Statblock | neutral evil female moon elf mage |
Name | Rakath Glitterbeard |
Location | Counting House |
Organization | Guild, |
Rank | kingpin of The Steeps |
Statblock | lawful evil gold dwarf bandit captain |
Name | Scalm Shilvin |
Description | the shop's slick, tail-coat-wearing tiefling proprietor |
Location | Eastway Expeditions |
Statblock | neutral female tiefling spy |
Name | Avery Sonshal |
Description | owner of Felogyr's Fireworks |
Location | Felogyr's Fireworks |
Organization | Council's Eminent Fellowship of Healers, |
Statblock | neutral male human mage |
Name | Merilyn Allaryr |
Description | proprietor of Hissing Stones |
Location | Hissing Stones |
Statblock | neutral female moon elf spy |
Name | Jopalin |
Description | tavernkeeper and drugdealer |
Location | Jopalin's |
Statblock | neutral evil male half-elf thug |
Name | Jailer Albrecht Little |
Organization | Flaming Fist |
Rank | FLAME |
Statblock | lawful neutral male human gladiator, |
Name | Jailer Cogrus Stonehammer |
Organization | Flaming Fist |
Rank | BLAZE |
Statblock | lawful neutral female shield dwarf knight |
Name | Imbralym Skoond |
Location | Sesskergates |
Statblock | neutral evil human mage |
Name | Genamine Kopali |
Organization | Sewerkeepers, Guild |
Rank | Leader of Sewerkeepers, Kingpin of Seatower Guild |
Name | Mortlock Vanthampur |
Organization | Vanthampur |
Statblock | Mortlock Vanthampur |
Name | Brother Hodges |
Location | Shrine of Suffering |
Organization | Church of Ilmater |
Statblock | lawful good male strongheart halfling priest |
Name | Hansen |
Description | child of Brother Hodges |
Location | Shrine of Suffering |
Organization | Church of Ilmater |
Statblock | lawful good strongheart halfling acolyte |
Name | Sissa |
Description | child of Brother Hodges |
Location | Shrine of Suffering |
Organization | Church of Ilmater |
Statblock | lawful good strongheart halfling acolyte |
Name | Jentha Allinamuch |
Location | Smilin' Boar |
Name | Rivalen Blackhand |
Description | owner of Sorcerous Sundries |
Location | Sorcerous Sundries |
Statblock | a neutral male human mage with a withered right hand. |
Name | Allandra Grey |
Description | Flood Tide |
Location | Water Queen's House |
Organization | Church of Umberlee |
Statblock | , a chaotic evil female human priest, |
Name | Leone Wen |
Description | is always looking for fresh recruits or contractors to join them in their crusade |
Location | Cliffside Cemetery |
Organization | Gravemakers |
Rank | Leader |
Statblock | lawful good female human knight |
Name | Mother Aramina |
Description | Aramina is a former Candlekeep scholar who's moved her lifelong study of psychology from the academic to the clinical. How Mother Aramina learns of individuals' distress and under what circumstances she offers free room and board in her facility is something of a mystery, but as of yet, none have discovered any sinister angle to her work. In fact, Mother Aramina has been known to hire empathic intermediaries to help extricate the needful from destructive conditions. |
Location | Church of Last Hope |
Statblock | lawful good female human priest. |
Name | Entharl Danthelon |
Description | claims to have been an adventurer once himself, as evidenced by the magical flying axe that guards his shop at night, owner of Danthelon's Dancing Axe |
Location | Danthelon's Dancing Axe |
Statblock | neutral good male shield dwarf commoner |
Name | Ubis Garynmor |
Description | has long had a fascination with exotic beasts, and having already developed the infrastructure to take care of large numbers of ordinary animals, he found it easy enough to expand the scope of his establishment. His menagerie in Stonyeyes contains a variety of rare creatures both mundane and magical, from an aged cockatrice and two wing-clipped hippogriffs to an owlbear |
Location | Garynmor Stables and Menagerie |
Statblock | chaotic good male human commoner |
Name | Rilsa Rael |
Organization | Guild |
Rank | Kingpin of Little Calimshan |
Name | Pernilla "Prole" Cabrenock |
Description | One of the neighborhood's more outspoken critics of the Gate's government |
Location | Whitkeep Hostel |
Statblock | chaotic neutral female rock gnome bandit captain |
Name | Ardryn Deagle |
Description | oddball inventor and arcanist n |
Location | Whitkeep Hostel |
Statblock | chaotic good male rock gnome mage |
Name | Gardak Horn |
Organization | Flaming Fist |
Rank | BLAZE, Mage Defender of Wyrm's Rock |
Statblock | neutral evil shield dwarf mage |
Name | Zodge |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Issio |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Minaqua |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Nelestree |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Oliver |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Soltus |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Thalkara |
Organization | Flaming Fist |
Rank | SERGEANT |
Name | Liara Portyr |
Description | Until recently, Liara Portyr commanded a Flaming Fist outpost called Fort Beluarian on the distant tropical peninsula of Chult. Her uncle is Duke Dillard Portyr of Baldur's Gate, |
Organization | Flaming Fist |
Rank | FLAME |
Statblock | lawfule evil human female Liara Portyr |
Name | Alan Alyth |
Location | Elfsong Tavern |
Statblock | neutral half-elf commoner |
Name | Skrawldar Fane |
Description | a punch-drunk shipwright with no eyebrows |
Location | Elfsong Tavern |
Statblock | neutral human commoner |
Name | Lala Stout |
Description | a scar-faced burglar flipping a coin |
Location | Elfsong Tavern |
Statblock | neutral evil lightfoot halfling spy |
Name | Oloric Witmirth |
Description | an impoverished playwright who scribbles his private thoughts and observations in a small book |
Location | Elfsong Tavern |
Statblock | neutral good human commoner |
Name | Whaul Nightley |
Description | a jovial, strong-jawed rat-catcher with a bellowing laugh |
Location | Elfsong Tavern |
Statblock | neutral half-orc thug |
Name | Rahima Sajiressa |
Description | a gregarious astrologer who loves to gamble |
Location | Elfsong Tavern |
Statblock | lawful neutral human acolyte of Savras, god of divination and fate |
Name | Willow Brownbug |
Description | a snooty apothecary wearing a colorful cape |
Location | Elfsong Tavern |
Statblock | neutral good strongheart halfling druid |
Name | Falten |
Description | barmaid |
Location | Elfsong Tavern |
Statblock | human commoners |
Name | Yimiur |
Description | barmaid |
Location | Elfsong Tavern |
Statblock | human commoners |
Name | Skoona |
Description | bouncer of Elfsong tavern |
Location | Elfsong Tavern |
Statblock | female half-ogre |
Name | Chenna Fatrabbit |
Description | cheery strongheart halfling executive chef |
Location | Elfsong Tavern |
Name | Azar Valsheem |
Description | testy human sous chef |
Location | Elfsong Tavern |
Name | Klav Martilmur |
Description | blind human pastry chef |
Location | Elfsong Tavern |
Name | Oshalla |
Location | Elfsong Tavern |
Statblock | sahuagin priestess |
Name | Tarina (Rhonda Thunderbell) |
Location | Elfsong Tavern |
Statblock | chaotic evil human bandit |
Name | Lekard "Dead-Eye" Cadavrus |
Description | captain of the Uncivil Serpent |
Location | the Uncivil Serpent |
Statblock | neutral evil bandit captain |
Name | Murosko Sessprin |
Description | former captain of the Uncivil Serpent, dead |
Name | Thurstwell Vanthampur |
Description | a frail and hateful forty-two-year-old man Thurstwell is a pale and sullen recluse in his forties. A veritable shut-in, he uses imps to spy on his brothers, Amrik and Mortlock. Thurstwell resents both of them-Amrik for being their mother's favorite, and Mortlock for being a monstrous dolt. |
Organization | Vanthampur |
Statblock | Thurstwell Vanthampur |
Name | Jabaz |
Name | Qurmilah |
Name | Kazzira |
Organization | Church of Bane |
Statblock | female human fist of Bane, |
Name | Yignath |
Organization | Church of Bane |
Statblock | male human iron consul. |
Name | Klim Jhasso |
Organization | Jhasso |
Statblock | male neutral evil human noble |
Name | Flennis |
Organization | Church of Myrkul |
Statblock | female human master of souls |
Name | Vendetta Kress |
Statblock | neutral female tiefling commoner who speaks Common and Infernal. |
Name | Effinax Zalbor |
Description | dead |
Statblock | caravan coordinator employed by the Jhasso patriar family, |
Name | Ultiss |
Organization | Cult of the Dragon |
Statblock | cultist |
Name | Grimboot |
Description | a gruff, cross-eyed leg breaker who collects debts for the local thieves' guild |
Location | Low lantern |
Organization | Guild |
Statblock | lawful evil duergar |
Name | Hitoshi Jade |
Description | a drunken sailor from a merchant ship called the Golden Gull, owned by the Irlentree patriar family |
Statblock | neutral human commoner) |
Name | Jorunn Nighbury |
Description | a shy horse breeder employed by the Belt patriar family but burdened by gambling debt |
Statblock | neutral human commoner |
Name | Skadric Salakar |
Description | a lazy Flaming Fist soldier who was suspended for a tenday without pay for dereliction of duty |
Organization | Flaming Fist |
Statblock | neutral evil human veteran |
Name | Prynn Derringwhistle |
Description | a spectacles-wearing barnacle scraper who likes to belt out old sea shanties |
Statblock | (lawful neutral strongheart halfling commoner |
Name | Aerith |
Description | awkward and inseparable twins who left the Underdark in search of adventure on the surface |
Statblock | chaotic good drow |
Name | Beldan |
Description | awkward and inseparable twins who left the Underdark in search of adventure on the surface |
Statblock | chaotic good drow |
Name | Laraelra Thundreth |
Description | middle-aged female human mage known as "the Captain" |
Statblock | neutral human female mage |
Name | Amrik Vanthampur |
Statblock | Amrik Vanthampur |
Name | Vhaltus |
Description | a sleepy-eyed with red hair in a ponytail |
Statblock | lawful evil human thug |
Name | Kasharra |
Organization | Cult of Zariel |
Statblock | spined devil |
Name | Reya Mantlemorn |
Description | teenager with brown skin, red hair, and a haunting gaze. |
Statblock | lawful good female human turmish veteran |
Name | Fendrick Gray |
Description | a decrepit seventy-year-old butler |
Statblock | neutral human commoners |
Name | Sarvinder Peck |
Description | a salty fifty-two-year-old groundskeeper and stable master |
Statblock | neutral human commoners |
Name | Gabourey D'Vaelan |
Description | a fussy thirty-five-year-old cook |
Statblock | neutral human commoners |
Name | Ambra Fallwater |
Description | a plainspoken nineteen-year-old maid |
Statblock | neutral human commoners |
Name | Falaster Fisk |
Description | a short, lean, erudite male human in his fifties |
Statblock | neutral human male Calimshan spy |
Name | Sylvira Savikas |
Statblock | tiefling archmage |
Name | Satiir Thione-Hhune. |
Description | a fit, aristocratic human woman in her seventies |
Organization | Knights of the Shield |
Statblock | neutral evil human female noble |
Name | Yssra Brackrel |
Description | lives above Danthelon's Dancing Axe. Wyrm's Crossing. The young, dark-haired wizard has been known to speak out against the patriars from time to time. Characters interviewing Brackrel notice pigment stains on her hands and face and that she smells of charcoal and essential salts, all signs pointing to alchemy. If the characters demand to search her room, Brackrel refusesmto let them in without a writ. Nothing in her apartment links her to the Guild or anything evil. That said, strange alchemy items do fill her shelves. |
Statblock | neutral female human mage |
Name | Nant Thangol |
Description | "one toll collector in particular has grown rich from stealing from Outer City citizens: Nant Thangol. Being stationed at the highly trafficked Basilisk Gate and having a menacing stare earned him the nickname "the Basilisk." |
Organization | City |
Source | MiBG |
Name | Nordir Samulkin |
Description | "human, has racked up large gambling debts that he is eager to keep hidden from his brothers, who are also in the Flaming Fist. |
Organization | Flaming Fist |
Source | MiBG |
Name | Esgurl Nurthammas |
Description | "Esgurl Nurthammas is young, nervous, and eager to please. He belongs to one ofthe poorest patriar families and hopes to parlay a good record as master of cobbles into a Parliament of Peers seat." |
Organization | Nurthammas |
Rank | Master of Cobbles |
Source | MiBG |
Name | Horus Kope |
Source | MiBG |
Name | Othial Burlfist |
Description | a half-elf female, fled an arranged marriage and joined the Flaming Fist for the anonymity it provided her-but another mercenary uncovered her past and is now blackmailing her. |
Organization | Flaming Fist |
Source | MiBG |
Name | Fruward the Nail |
Description | "nail driven right into his forehead. The three-inch-long spike has a wide, square head, the gleam ofwhich Fruward keeps hidden under a hand kerchiefhe wears beneath his battered hat. Fruward came by his strange injury due to a disagreement with members ofthe Builders Guild. What Fruward was told would be a late-night negotiation over work contracts in the dry dock where he worked turned out to be an ambush. He was held down, hammered in the head, splashed with ale, and then laid on his face among his tools so that his death could be called an accident." |
Organization | Guild |
Source | MiBG |
Name | Alraner Alreven |
Description | the owner of an artistic glassblowing shop, lost a wife 15 years ago |
Source | MiBG |
Name | Darsh Nyach |
Description | a prominent merchant ofsailcloth, Parliament of Peers |
Source | MiBG |
Name | Omdarsh Nyach |
Description | 30 yo son of Darsh Nyach |
Source | MiBG |
Name | Blind Darcarvn |
Source | MiBG |
Name | Resper Candulhallow |
Description | conclude that the family's longtime smuggling arrangement is leading the family toward disaster. They ask the characters to help them sever ties to the Guild, but thex' don't reveal the family's past decade of under-the-table dealings. |
Location | Candulhallow's Funeral Arrangements |
Organization | Candulhallow |
Source | MiBG |
Name | Taleene Candulhallow |
Description | conclude that the family's longtime smuggling arrangement is leading the family toward disaster. They ask the characters to help them sever ties to the Guild, but thex' don't reveal the family's past decade of under-the-table dealings. |
Location | Candulhallow's Funeral Arrangements |
Organization | Candulhallow |
Source | MiBG |
Name | Lotgeir Shortcloak |
Description | "joined the Flaming Fist on a lark and now proclaims for all to hear that he would buy out his contract if only he could afford it." |
Organization | Flaming Fist |
Source | MiBG |
Name | Musayed |
Description | run the Calim Jewel Emporium for Rae!. |
Organization | Guild |
Source | MiBG |
Name | Ibiz |
Description | the world-weary proprietor of Oasis in Little Calimshan; |
Organization | Guild |
Source | MiBG |
Name | Norold Dlusker |
Description | " Lord Norold backed the wrong side when he supported Grand Duke Valarken during the latter's attempt to seize power as the lone ruler of Baldur's Gate in the mid-1400s. The usurper and his lycanthrope allies were driven from the city,[2] and his allies were left to face the disdain of the remaining Baldurian patriar. The following years were not kind to the Dlusker family. After Norold's elder sister died from mummy rot, her husband and a majority of the family's wealth disappeared north to the city of Waterdeep. The Dluskers were left destitute and disgraced and Lord Norold himself had significant debts to pay off" |
Location | Dlusker Mansion |
Organization | Dlusker |
Source | MiBG |
Name | Horgold Hadru |
Description | , a potter who works near the southern end ofWyrm's Crossing, |
Source | MiBG |
Name | Wyllyck Caldwell |
Description | "CaIdwell is a modest man who recognizes that his alchemical research would not have been possible without his family's legacy, and that his business success is due to Abelea's management sense. He ignores invitations to patriars' galas, because he believes his peers are too concerned with their own pleasure and too removed from the troubles ofthe Lower and Outer cities. In leisure times, he prefers to read in his study or discuss alchemy with colleagues at tables in the Wide." |
Source | MiBG |
Name | Tacy Sands |
Source | MiBG |
Name | Mareak |
Organization | Guild |
Source | MiBG |
Name | Thurgo Songbuckle |
Organization | Guild |
Statblock | halfling wererat |
Source | MiBG |
Name | Ariax Rillyn |
Organization | Rillyn |
Source | MiBG |
Name | Ellyn Harbreeze |
Description | a plump, freckled, and friendly redhead, operates Harbreeze Bakery, a business she inherited from her mother. Silvershield |
Name | Stepan Groat |
Description | is a Flaming Fist lieutenant who owes a substantial gambling debt to the Guild. |
Organization | Flaming Fist |
Source | MiBG |
Name | Brevek Faenor |
Description | man in his late forties, officially oversees the shrine. For some time now, he has been lax in his duties, allowing use of the shrine to secular performers and anyone who has news to spread. Oghma is the god of knowledge, inspration, and ideas, and the shrine was built to be a place to share such things. However, the loremaster has had his eye oii the High House of Wonders since he moved to Baldur's Gate. Thwarted in his recent attempt to gain control of Gond's temple, Faenor can now be found studying books in Gond's library or near the Unrolling Scroll glumly listening to Baldurians complain about the shrine's posted speaking schedule. Mean while, Faenor keeps his ear to the ground as he awaits another chance to gain the highest seat in the High House ofWonders. |
Organization | Church of Oghma |
Rank | Loremaster Most High |
Source | MiBG |
Name | Alfrus Manyblades |
Description | a fly-ridden, scarred, rasping old dwarfwho sells weapons to anyone |
Location | Undercellar |
Organization | Guild |
Source | MiBG |
Name | Vug Gorkul |
Description | a sophisticated, effete yet monstrously large half-orc herbalist ‘ho purveys potent rnedicaments, exotic liqueurs, and vitiating toxins; |
Location | Undercellar |
Organization | Guild |
Source | MiBG |
Name | Nasparl Nintanter |
Description | a sardonic male half-elfwho wears an eye patch and sells disguises ranging from the simple to the elaborate. |
Location | Undercellar |
Organization | Guild |
Source | MiBG |
Name | Alstan Winterside |
Description | proprietor of Three Old Kegs |
Location | Three Old Kegs |
Statblock | neutral good male human commoner |
Name | Brunkhur Winterside |
Description | proprietor of Three Old Kegs |
Location | Three Old Kegs |
Statblock | neutral good male human commoner |
Name | Klalbrot Winterside |
Description | proprietor of Three Old Kegs |
Location | Three Old Kegs |
Statblock | neutral good male human commoner |
Name | Reavus Moore |
Description | "merchant, father of Lenta Moore, s solidly in the Guild's pocket-and his support would certainly be lost if something tragic happened to his daughter and the Guild was implicated. Nine-Fingers is now leaning toward pulling a few strings to get Lenta reassigned to a less bothersome post or promoted to a position where she can't interfere so directly with Guild interests." |
Name | Lorroakan |
Description | a young and short-tempered mage known for having expensive tastes and a perpetual shortage of funds. makes his living by enchanting clothes to repel moisture and mildew, a practical but humble pursuit that suggests his mastery of magic is not extensive. This, in turn, might explain why he has not reopened the tower's upper floors, confining his own activities to the first and a small portion of the second floor. |
Location | Ramazith's Tower |
Statblock | neutral male human mage, |
Name | Orburt Lewel |
Description | The late Orburt Lewel, an eccentric textiles merchant, erected the statue of Beloved Ranger about seventy years ago. |
Name | Osgur Hallorn "The Fetcher" |
Description | "The Fetcher is an unflappable, obese, middle-aged man named Osgur Hallorn. This walrus-mustached puppetmaster runs gangs ofstreet urchins as spies and couriers. The latter fetch and deliver items for the Fetcher's high-paying clients. The Fetcher is a man whose big head, hands, and shoulders make his bulging belly not seem so protuberant. He has a large, beaky nose. Half his scalp is covered in messy, dark curls; the other half is naked except for a gnarled, old burn scar. He rarely shows fear or anger, preferring to be jovial; he drawls calmly in the face of danger. The choreographer of urchins spends most hours each day in the Undercellar, where he has a back-corner office. Gangs of waifs and rascals drift about the city doing his bidding, which includes spying on figures both prim and feral and delivering items that range from flowers to rubies. The Fetcher is always armed and protected. His walking stick fires darts from one end when he triggers certain studs. Shadowing their provider, the man who has kept them fed and clothed when no one else would, are a score of acrobatically vicious street youths who carry knives fashioned from glass shards. While the Fetcher is in his office, a dozen or so devoted cats perch on an unlit lamp wheel above his head and pounce on anyone who menaces him." |
Organization | guild |
Rank | Kingpin |
Source | MiBG |
Name | Torimesh |
Location | Dumper's Rock. |
Statblock | lawful neutral shield dwarf druid |
Name | Merilyn Allaryr |
Name | Haxilion Trood |
Description | Haxilion Trood is a world-weary, jaded, cynical, sarcastic-to-the-point-of-cruelty, sour-faced, and sourthinking man. He never forgets a face or a detail, and his reputation for rudeness is born from his blunt, hon est-to-the-core observations. The dukes unanimously appointed Trood as purse master. It is the hardest position to earn in Baldur's Gate, because everyone in this merchant city has to trust the purse master with all the gold. The office's record-keeping and bureaucracy are the most exten sive in the city. Purse Master Trood manages tax and toll collection and records; investment of city funds; and distribution of pay to all city offices and officials, including the Watch. The purse master is also respon sible for ensuring that the Flaming Fist takes no more than its proper share ofthe taxes it collects |
Rank | Purse Master |
Source | MiBG |
Name | Gilligunn |
Organization | guild |
Statblock | neutral evil female rock gnome spy |
Name | Hanthan Marbrent |
Description | a horse dealer (who also deals in mules and oxen) in the Upper City. Sarcastic, sharp-tongued, respected, and well established, he's known to be adept at horse doctoring and at throwing knivesthanks to a youth that is even wilder than he lets on. He's still a violent, calm-in-crisis, dangerous man, who is able and willing to do dirty work if the Cult desires. Marbrent is burly, has tattoos of galloping horses on his forearms, is balding, and has straw-yellow bushy eyebrows and a tiny chin-tuft of a beard. His eyebrows and very dark blue eyes give him the appearance of continually glaring or staring hard. |
Location | Margates |
Organization | Cult of the Dragon |
Name | Anthaela Grimmund |
Description | is a young, pudgy, stooped-over woman of nondescript looks (dirty brown hair worn long; hazel eyes) and dress. She is a trusted and longtime worker in Tannaertho's Handyworks, a crammed and dingy but popular shop that sells tools and knives on a narrow, crowded cross street (that is, east-west or parallel to the river, not descending north-south to the Chionthar). She's diligent and polite, knows where in the chaos of the shop a particular type, size, and finish (hue of handle or hilt) of item can be found, and is far more observant than she seems to be in person. Anthaela has a frighteningly superb memory and good hearing, but her eyesight is starting to become close-focused (nearsighted) due to her work. Her weaknesses are chocolate and romantic gallantry. |
Organization | Cult of the Dragon |
Name | Margda Silveraxe. |
Name | Rhorg Orlusk |
Description | Baker Ten-Sword Alley Brampton |
Name | Mira Tully |
Description | Apothecary Trout Run Eastway |
Name | Delzour Llaerskyr |
Description | Jeweler Sunrise Avenue |
Name | Hugo Underbough |
Source | Rats in Undercellar |
Name | Coll |
Source | Rats in Undercellar |
Name | Joren |
Source | Rats in Undercellar |
Name | Belken |
Source | Rats in Undercellar |
Name | Nizgur |
Source | Rats in Undercellar |
Name | Rothryn Toth |
Source | Rats in Undercellar |
Name | Delnur Bolraedren |
Source | Folk of Baldur's Gate |
Name | Mulgur Wottyns |
Source | Folk of Baldur's Gate |
Name | Jalythe Malaekyn Indurwood |
Source | Folk of Baldur's Gate |
Name | Odious |
Organization | Cult of Zariel |
Statblock | barbed devil |
Name | Thoss |
Organization | Cult of Zariel |
Statblock | barbed devil |
Name | Shaleen Zoraz |
Description | sewer maintenance supervisor who was backing an effort to extend the Lower City's sewer system into the underground space occupied by the Dungeon of the Dead Three |
Statblock | neutral female human commoner |
Name | Kaejil Orûnmar |
Description | a tax collector who has been giving the Vanthampurs a hard time |
Statblock | neutral evil male human commoner |
Name | Kyrix |
Location | Mandorcai's Mansion |
Statblock | chain devil |
Name | Valisog |
Location | Mandorcai's Mansion |
Statblock | chain devil |
Name | Garmult |
Description | old, agender martial artist |
Statblock | neutral good human gladiator |
Name | Dezri "Guts" Lamouer |
Organization | Bannerless Legion |
Rank | LEADER |
Name | Alby |
Organization | Church of Kelemvor |
Name | Nerys |
Organization | Church of Kelemvor |
Name | Jentha Allinamuch, |
Location | Smilin' Boar |
Statblock | a chaotic good female strongheart halfling commoner |
Name | Marcela Idhra |
Location | Candlekeep Chandlery |
Name | Jonas Goodnight |
Description | Oasis Theater owner and director |
Location | Oasis Theater |
Statblock | chaotic neutral male human spy |
Name | Pasque Enrial |
Location | Hamhocks Slaughterhouse |
Statblock | black gauntlet of Bane |
Name | Corian Khee, |
Location | Hamhocks Slaughterhouse |
Statblock | death's head of Bhaal |
Name | Jaemus Exheltarion |
Location | Hamhocks Slaughterhouse |
Statblock | half-elf master of souls. |
Name | Diamond Urchin. |
Organization | guild |
Rank | Kingpin of Brampton |
Name | Lenta Moore |
Description | Moore commands a troop of thirty shields and three sarmars. She has a reputation as a deadly swordswoman who has killed in the line of duty. Utterly incorruptible, she arrests anyone, regardless ofsocial status, who offers or accepts a bribe within her earshot. Duke Silvershield demoted her from the rank ofsword after her harsh treatment of a young patriar in this regard. All four dukes can dismiss," |
Organization | Watch |
Rank | Vigilar |
Name | Favil Blanthe (Gold Lahar) |
Description | Blanthe is a pudgy man in his sixties who is widely believed to be too fond of dwarven brews. He manages the Flaming Fist's finances and can usually be found at the Counting House or the Blade and Stars. |
Organization | Flaming Fist |
Rank | Exchequer |
Statblock | lawful neutral human male master thief |
Name | Falar al'Ryshal |
Organization | Knights of the Shield |
Statblock | lawful evil human veteran |
Name | Zaroud al'Ryshal |
Organization | Knights of the Shield |
Statblock | lawful evil human veteran |
Name | Nulra Blacksaddle |
Organization | Knights of the Shield |
Statblock | lawful evil human veteran |
Name | Holk Thinster |
Description | Doctor |
Location | Cliffgate Hospital. |
Name | Olten Grinn |
Organization | Gravemakers |
Name | Coran |
Description | elf adventurer |
Location | Coran's Manor |
Source | MiBG |
Name | Guinever Caldwell (Dlusker) |
Description | She is married to one of Wyllyck Caldwell's Sons in an apparently happy union |
Source | MiBG |
Name | Abelea Caldwell |
Organization | Caldwell |
Source | MiBG |
Name | Evelyn Silvershield |
Description | widow of Torlin Silvershield |
Organization | Silvershield |
Source | MiBG |
Name | Hennut Griot |
Location | Splurging Sturgeon |
Source | MiBG |
Name | Tallhat |
Source | MiBG |
Name | Skie II |
Description | daughter of Torlin |
Location | Silvershield Estate |
Organization | Silvershield |
Source | MiBG |
Name | Alana |
Description | daughter of Torlin |
Location | Silvershield Estate |
Organization | Silvershield |
Source | MiBG |
Name | Entar III. |
Description | son of Torlin |
Location | Silvershield Estate |
Organization | Silvershield |
Source | MiBG |
Name | Gunnar Thrune |
Description | a transplant from Gundarlun Island in the cold northern sea, is the loud-voiced and ever-smiling temple patriarch. Boisterous to a fault, Thrune can be found wherever betting is fast and furious, egging on gamblers with shouts and hearty backslapping. In times of crisis in the Gate, Thrune immediately encourages and presides over bets regarding the involved parties, his actions effectively proclaiming the temple's neutrality |
Location | The Lady's Hall, |
Organization | Church of Tymora |
Source | MiBG |
Name | Emryl Elarrask |
Description | laconic, horse-faced, veteran Harper agent , Elarrask trains young Harpers by letting them spy on him and then report what they observed-and at any time, two or as many as six novice Harpers, not known to the cult, will be watching him. |
Organization | Harpers |
Name | Beltaegur Stauntun |
Description | a very rich but lowborn shipping merchant of Baldur's Gate. Stauntun is bedeviled by the whispering ghosts of his dead wife and father, who both constantly criticize his investments and decisions, and give him "firm and fierce" advice, but often disagree heatedly with each other. These ghosts must be destroyed, but replaced by cult-controlled voices of the unseen that Stauntun will believe are his father and wife still haunting him-and will obey, however grudgingly, in making key investments and decisions that will benefit the cult. No cult operatives who have sufficient skills and power can be spared from more important cult activities, so third parties (presumably in Baldur's Gate) must be found, and some means of subverting them decided upon and successfully deployed. |
Name | Armuld Gloathen |
Description | wandering-wits old wizard He seems to spend much of his dotage trying to breed and train griffons, and reputedly knows a spell that allows him to temporarily take griffon shape; could this be of use to the cult |
Name | Gustarlus Harounshar, |
Description | master of the great galleon Wave Walrus, berthed in Baldur's Gate ("Gusk" is a massively fat drunkard and gambler who makes good profits but lately loses them all at the gaming-table). |
Name | Ontil |
Description | sage |
Source | Ed Greenwood presents FR |
Name | Simbrew Archyne of Baldur's Gate |
Source | Ed Greenwood presents FR |
Name | Ackyn Selebon |
Description | He operates an equipage business in the Outer City north of the city wall, in a district called Blackgate. |
Source | Hoard of the Dragon Queen |
Name | Edhelri Lewel |
Description | impatient with people but exacting about her wagon and doting on her animals., trades exotic wood from the Jungle of Chult for the master carpenters and cabinetmakers of Waterdeep to turn into exquisite furniture |
Statblock | Female Moon Elf Merchant |
Source | Hoard of the Dragon Queen |
Name | Eldkin Agetul |
Description | She is a perfectionist, and she wants others to know it. |
Statblock | Female Shield Dwarf Guard |
Source | Hoard of the Dragon Queen |
Name | Enom Tobun |
Description | Tobun has driven freight wagons across Faerun for the past forty years, from Waterdeep to Calimport and from Baldur's Gate to Hillsfar. He is a font of stories and legends, but it's impossible to tell the truth from fiction in his tales. If anyone challenges him on the truth of a story, he grows argumentative, then sullen and vengeful. As long as a traveler stays on his good side, Tobun is a wonderful traveling companion. |
Statblock | Male Lightfoot Halfling Teamster |
Source | Hoard of the Dragon Queen |
Name | Leda Widris |
Description | Widris is as honest and courageous as mercenaries come. She has spent many years in the south and now wants to see the snows and frozen seas of the far north and experience what a truly cold wind feels like. |
Statblock | Female Human Guard |
Source | Hoard of the Dragon Queen |
Name | Losvius Longnose |
Description | Although Losvius's nose is respectably large, even for a halfling, the appellation Longnose was hung on him for a different reason: he is curious about everything, including other people's business, and especially other people's embarrassing secrets. Losvius doesn't poke his nose where it's not wanted in a search for blackmail material. He is just overpoweringly curious about what other people don't talk about. If he is along, there's a good chance one or more of the characters will find him nosing through their belongings when he thought their backs were turned. |
Statblock | Male Lightfoot Halfling Teamster |
Source | Hoard of the Dragon Queen |
Name | Noohar Serelim |
Description | Noohar may be the most articulate person the characters have ever met. Speech springs from him like music from the harp of Milil. The fact that he seldom has anything to say never seems to stop him from talking or others from listening. |
Statblock | Male Moon Elf Merchant |
Source | Hoard of the Dragon Queen |
Name | Selvek Serelim |
Description | communicates only through sign languag |
Statblock | Male Moon Elf Merchant |
Source | Hoard of the Dragon Queen |
Name | Orvustia Esseren |
Description | Esseren grew up in the farmland outside Baldur's Gate, and this is her first trip more than two miles away from home. She is smart, tough, and talented with both spear and bow, but she knows nothing of the world beyond her aunt's farm or of people who deal dishonestly. Her aunt, a wise woman, believes this trip will be good for her. |
Statblock | Female Human Guard |
Source | Hoard of the Dragon Queen |
Name | Sulesdeg the Pole ( |
Description | Among his tribe in his homeland of the Shaar, Sulesdeg's name means "tall as a lodge pole." On the Sword Coast, he is just known as "the Pole." At 7 feet 5 inches in height, he probably is the tallest human the characters or anyone else in the caravan has ever seen. He doesn't talk much, but when he does, people generally listen. |
Statblock | Male Human Guard |
Source | Hoard of the Dragon Queen |
Name | Carlon Amoffel |
Organization | Harpers |
Statblock | human spy |
Source | Hoard of the Dragon Queen |
Name | Krydle |
Description | a half-elf thief and poet , son of Coran |
Name | Dovis Tobergate |
Description | Dovis is in his late fifties, but still spry. His father and grandfather before him all served proudly in the Hellriders. Dovis is a man of few words, but he is devoted to protecting others. He was not very close friends with Markus, though Markus recently shared his concerns with Dovis. What They Want. Dovis thinks he could have done more to help Markus, so he wants to get to the truth now, even if it's too late. Old School Soldier. Dovis is a soldier from a long line of soldiers. He is responsible, stern and quiet. |
Organization | Watch |
Statblock | LG male human veteran |
Name | Daryn Falburn |
Description | Daryn is of the few members of the Flaming Fist leadership still trying to maintain order in the city. She is a strikingly tall human woman with bright red hair and piercing green eyes. Blunt and to the point in both word and deed, she is unwilling to waste time making friends. What They Want. Daryn is dedicated to her duties and to the city. It's Not Personal. Daryn doesn't let emotions or personal feeling cloud her judgment on Flaming Fist matters." |
Organization | Flaming Fist |
Rank | FLAME |
Statblock | veteran |
Name | Bolnata Hallgate |
Description | "Bolnata is a female half-elf who has been married to Markus for over twenty-two years. While the love had largely faded from their relationship some years ago, Bolnata still very much cared for Markus and is clearly distraught at his death. She is a well-dressed and well-spoken native of Baldur's Gate, easily mistaken for an Upper City lady. She's proud of how she and Markus built a good life for themselves. What They Want. Bolnata wants to help with the investigation, but she also longs to be left alone to grieve. Genuine Grief, Shameful Relief. Bolnata is truly heart-broken about her husband's death, yet there is some relief in knowing that she won't have to move out of Baldur's Gate as he had wanted." |
Statblock | NG female human commoner |
Name | Grant Yoreling |
Organization | Cult of Zariel |
Statblock | LE male human cult fanatic |
Name | Harwin Lamlin |
Description | "Harwin is a thin, tall, grey-haired man in his early fifties. He is mild-mannered and unassuming. Harwin has been friends with Bolnata and Markus for years. His fondness for Bolnata was innocent until Gharizol began to twist and manipulate it. The devil told Harwin that Bolnata would be his if he proved his talent to her, and if Markus was no longer in the picture. The voice pushed until Harwin was convinced that he had to kill Markus. To Harwin, it then made perfect sense for him to kill Markus and to scrawl a message in Infernal, the meaning of which he didn't even understand. It also sounded reasonable to leave for a few days, allowing Bolnata to mourn and then return and take her for his own.What They Want. When Harwin's mind isn't clouded by Gharizol, he's a simple man, satisfied with his simple life and his shop. An Unwitting Victim. Before Gharizol's haze fades, Harwin believes everything that has transpired is perfectly normal. He makes no attempt to justify or hide it, but is consumed by regret and remorse" |
Name | Zook Pilwicken |
Description | "Harwin's apprentice has worked at the shop for over ten years. Unlike Harwin, who lives upstairs, Zook comes in every morning. He's friendly, outgoing and always looking for ways to help improve the business. He was taken on at least in part to help balance Harwin's slightly aloof nature and make customers feel welcome. What They Want. Zook is happy to help the characters, but he wouldn't ever think to suspect Harwin of wrongdoing. Service with a Smile. Zook is courteous and accommodating." |
Statblock | N gnome commoner |
Name | Thomar Belkis |
Description | "Thomas is the leader of the hired guards for the merchant caravan. Experienced and calm, he knows the capabilities of those who serve him and is careful to not endanger them.What They Want. Thomas wants to do his job, get paid and get back home. Safety and Reliability. Thomas does what's necessary to uphold his reputation as a professional guard, but he doesn't take foolish risks." |
Statblock | N male dwarf guard |
Name | Vitana Moore |
Organization | Magistrate |
Statblock | LE female human noble |
Name | Benn Hithlin |
Description | "Benn is an aging male dwarf and a manip in the Flaming Fist, though his first loyalty has always been to himself. His silver beard and gray eyes mirror his stony heart. His motto is "strike first and check for valuables while nobody's looking". What They Want. Hithlin seeks personal power, influence, wealth, and control in every situation, no matter the cost to others. All About Me. Hithlin joined the Flaming Fist ten years ago after watching a crooked gauntlet beat a merchant and make off with his gold. It's a career move he's never regretted." |
Organization | Flaming Fist |
Rank | Manip |
Statblock | NE male dwarf knight |
Name | Tradran Foremantle |
Description | Tradran is a powerfully built male human with blonde hair and brown eyes. A manip in the Flaming Fist, he is loyal to Daryn Falburn, partly out of respect for her leadership and partly because of his personal feelings for her. What They Want. Foremantle lives to protect the people of the Lower City and to convince Daryn Falburn that he's a man she can count on when all hell breaks loose. Protect and Serve. Foremantle finds corruption intolerable and takes great pleasure in rooting it out wherever it appears." |
Organization | Flaming Fist |
Rank | Manip |
Name | Lovet Utich |
Description | A ruddy, auburn-haired human with gray eyes, Lovet is a junior cultist tasked with spying and running errands for more senior cult members. What They Want. Lovet sees service in the Cult of Zariel as an opportunity to shed the monotony of his family's import/export business and abandon their prudish values. Danger Junky. Lovet Utich craves assignments with a certain amount of unavoidable risk and palpable peril. |
Organization | Cult of Zariel |
Name | Eryn Xeph |
Description | "A slender, fair-skinned female elf with pale blue eyes and silver hair, Eryn is young for an elf and has only recently joined the Cult of Zariel. What They Want. Eryn Xeph will do anything to gain the trust of the cult's leaders and join their inner circle; she craves insight into wielding true power over the material realm. Pain and Passion. Eryn's intense passion for philosophical insight is balanced by an unexpectly low threshold for personal pain" |
Name | Blasphemous Rumor |
Description | Tiefling Illusionist Guild Kingpin |
Location | Temple District |
Organization | The Guild |
Rank | Kingpin |
Statblock | Illusionist -VGtM, hat of disguise, give stealth & deception skills |
Street | Armory Street |
Street | Barricade Street |
Street | Knight Street |
Street | Pike Street |
Street | Shield Street |
Street | Spear Street |
Street | Arch Street |
Street | Bridge Street |
Street | Canal Street |
Street | Cross Street |
Street | Falls Road |
Street | River Street |
Street | Castle Street |
Street | House Street |
Street | Hovel Street |
Street | Inn Street |
Street | Keep Street |
Street | Manor Street |
Street | Rock Way |
Street | Tower Street |
Street | Cattle Road |
Street | Common Street |
Street | Green Street |
Street | Greenway Street |
Street | Meadow Lane |
Street | Orchard Street |
Street | Cooper Street |
Street | Mason Street |
Street | Smith Street |
Street | Tailor Street |
Street | Stone Street |
Street | Weaver Street |
Street | Bluff Street |
Street | Crestline Way |
Street | High Street |
Street | Highland Way |
Street | Hilltop Lane |
Street | Ridge Street |
Street | Devil's Alley |
Street | Magpie Lane |
Street | Paupers Street |
Street | Penny Lane |
Street | Rat's Alley |
Street | Serpent's Alley |
Street | Market Street |
Street | Baker Street |
Street | Hook Street |
Street | Farm Road |
Street | Feather Street |
Street | Mill Street |
Street | Ranchers Road |
Street | Banner Road |
Street | Drum Street |
Street | March Street |
Street | Parade Street |
Street | Trumpet Street |
Street | Victory Lane |
Street | Crown Street |
Street | King Street |
Street | Lords Lane |
Street | Palace Way |
Street | Queens Street |
Street | Royal Street |
Street | Circle Street |
Street | Brick Road |
Street | Perimeter Street |
Street | Townline Road |
Street | Watch Street |
Street | Wall Street |
Street | Bay Street |
Street | Commerce Street |
Street | Harbor Street |
Street | Lake Street |
Street | Pier Street |
Street | Water Street |
Street | Bayview Street |
Street | Castleview Street |
Street | Gardenview Street |
Street | Greenview Street |
Street | Harborview Street |
Street | Riverview Street |
Street | North Road |
Street | North Street |
Street | South Road |
Street | South Street |
Street | East Road |
Street | West Road |
Street | Cedar Street |
Street | Cherry Street |
Street | Maple Street |
Street | Oak Street |
Street | Pine Street |
Street | Willow Street |
Street | Northgate Street |
Street | Southgate Street |
Street | Eastgate Street |
Street | Westgate Street |
Street | Old Gate Road |
Street | Watchtower Street |
Street | Briar Street |
Street | Garden Street |
Street | Lilac Street |
Street | Lily Way |
Street | Rose Street |
Street | Violet Street |
Street | Emerald Way |
Street | Jewelers Lane |
Street | Golden Lane |
Street | Rich Way |
Street | Ruby Road |
Street | Silver Lane |
Street | Ancient Way |
Street | Bath Street |
Street | Fountain Street |
Street | Old Brick Road |
Street | Stone Ruin Road |
Street | Tumblestone Way |